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flat hold tail
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commit
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@ -1,84 +1,17 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Skinning.Argon
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namespace osu.Game.Rulesets.Mania.Skinning.Argon
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{
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{
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internal partial class ArgonHoldNoteTailPiece : CompositeDrawable
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internal partial class ArgonHoldNoteTailPiece : CompositeDrawable
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{
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{
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
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private readonly Container shadeContainer;
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private readonly Circle hitLine;
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public ArgonHoldNoteTailPiece()
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public ArgonHoldNoteTailPiece()
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{
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{
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RelativeSizeAxes = Axes.X;
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// holds end at the middle of the tail,
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// so we do * 2 pull up the hold body to be the height of a note
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Height = ArgonNotePiece.NOTE_HEIGHT * 2;
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Height = ArgonNotePiece.NOTE_HEIGHT * 2;
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CornerRadius = ArgonNotePiece.CORNER_RADIUS;
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Masking = true;
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InternalChildren = new Drawable[]
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{
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shadeContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Height = 0.5f,
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CornerRadius = ArgonNotePiece.CORNER_RADIUS,
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Masking = true,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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Alpha = 0.4f,
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},
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},
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},
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hitLine = new Circle
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{
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RelativeSizeAxes = Axes.X,
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Height = ArgonNotePiece.CORNER_RADIUS * 2,
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},
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};
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}
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[BackgroundDependencyLoader(true)]
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private void load(IScrollingInfo scrollingInfo, DrawableHitObject? drawableObject)
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{
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direction.BindTo(scrollingInfo.Direction);
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direction.BindValueChanged(onDirectionChanged, true);
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if (drawableObject != null)
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{
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accentColour.BindTo(drawableObject.AccentColour);
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accentColour.BindValueChanged(onAccentChanged, true);
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}
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}
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private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
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{
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hitLine.Anchor = hitLine.Origin =
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shadeContainer.Anchor = shadeContainer.Origin =
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direction.NewValue == ScrollingDirection.Up
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? Anchor.TopCentre
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: Anchor.BottomCentre;
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}
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private void onAccentChanged(ValueChangedEvent<Color4> accent)
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{
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hitLine.Colour = accent.NewValue;
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}
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}
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}
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}
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}
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}
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