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Rename Spectator -> SoloSpectator
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@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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// used just to show beatmap card for the time being.
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protected override bool UseOnlineAPI => true;
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private Spectator spectatorScreen;
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private SoloSpectator spectatorScreen;
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[Resolved]
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private OsuGameBase game { get; set; }
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@ -69,7 +69,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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loadSpectatingScreen();
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AddAssert("screen hasn't changed", () => Stack.CurrentScreen is Spectator);
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AddAssert("screen hasn't changed", () => Stack.CurrentScreen is SoloSpectator);
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start();
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sendFrames();
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@ -195,7 +195,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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start(-1234);
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sendFrames();
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AddAssert("screen didn't change", () => Stack.CurrentScreen is Spectator);
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AddAssert("screen didn't change", () => Stack.CurrentScreen is SoloSpectator);
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}
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private OsuFramedReplayInputHandler replayHandler =>
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@ -226,7 +226,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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private void loadSpectatingScreen()
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{
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AddStep("load screen", () => LoadScreen(spectatorScreen = new Spectator(testSpectatorStreamingClient.StreamingUser)));
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AddStep("load screen", () => LoadScreen(spectatorScreen = new SoloSpectator(testSpectatorStreamingClient.StreamingUser)));
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AddUntilStep("wait for screen load", () => spectatorScreen.LoadState == LoadState.Loaded);
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}
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