Rename Spectator -> SoloSpectator

This commit is contained in:
smoogipoo
2021-04-01 22:08:52 +09:00
parent af478fb2eb
commit 9e95441aa6
3 changed files with 7 additions and 7 deletions

View File

@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.Gameplay
// used just to show beatmap card for the time being.
protected override bool UseOnlineAPI => true;
private Spectator spectatorScreen;
private SoloSpectator spectatorScreen;
[Resolved]
private OsuGameBase game { get; set; }
@ -69,7 +69,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
loadSpectatingScreen();
AddAssert("screen hasn't changed", () => Stack.CurrentScreen is Spectator);
AddAssert("screen hasn't changed", () => Stack.CurrentScreen is SoloSpectator);
start();
sendFrames();
@ -195,7 +195,7 @@ namespace osu.Game.Tests.Visual.Gameplay
start(-1234);
sendFrames();
AddAssert("screen didn't change", () => Stack.CurrentScreen is Spectator);
AddAssert("screen didn't change", () => Stack.CurrentScreen is SoloSpectator);
}
private OsuFramedReplayInputHandler replayHandler =>
@ -226,7 +226,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private void loadSpectatingScreen()
{
AddStep("load screen", () => LoadScreen(spectatorScreen = new Spectator(testSpectatorStreamingClient.StreamingUser)));
AddStep("load screen", () => LoadScreen(spectatorScreen = new SoloSpectator(testSpectatorStreamingClient.StreamingUser)));
AddUntilStep("wait for screen load", () => spectatorScreen.LoadState == LoadState.Loaded);
}