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Merge branch 'master' into user-beatmap-downloading-states-2
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@ -4,12 +4,14 @@
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Threading;
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using System.Threading.Tasks;
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using Microsoft.AspNetCore.SignalR.Client;
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using Microsoft.Extensions.DependencyInjection;
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using Newtonsoft.Json;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Logging;
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@ -65,13 +67,19 @@ namespace osu.Game.Online.Multiplayer
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if (connection != null)
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return;
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connection = new HubConnectionBuilder()
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.WithUrl(endpoint, options =>
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{
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options.Headers.Add("Authorization", $"Bearer {api.AccessToken}");
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})
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.AddNewtonsoftJsonProtocol(options => { options.PayloadSerializerSettings.ReferenceLoopHandling = ReferenceLoopHandling.Ignore; })
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.Build();
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var builder = new HubConnectionBuilder()
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.WithUrl(endpoint, options => { options.Headers.Add("Authorization", $"Bearer {api.AccessToken}"); });
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if (RuntimeInfo.SupportsJIT)
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builder.AddMessagePackProtocol();
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else
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{
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// eventually we will precompile resolvers for messagepack, but this isn't working currently
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// see https://github.com/neuecc/MessagePack-CSharp/issues/780#issuecomment-768794308.
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builder.AddNewtonsoftJsonProtocol(options => { options.PayloadSerializerSettings.ReferenceLoopHandling = ReferenceLoopHandling.Ignore; });
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}
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connection = builder.Build();
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// this is kind of SILLY
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// https://github.com/dotnet/aspnetcore/issues/15198
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@ -85,6 +93,7 @@ namespace osu.Game.Online.Multiplayer
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connection.On(nameof(IMultiplayerClient.LoadRequested), ((IMultiplayerClient)this).LoadRequested);
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connection.On(nameof(IMultiplayerClient.MatchStarted), ((IMultiplayerClient)this).MatchStarted);
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connection.On(nameof(IMultiplayerClient.ResultsReady), ((IMultiplayerClient)this).ResultsReady);
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connection.On<int, IEnumerable<APIMod>>(nameof(IMultiplayerClient.UserModsChanged), ((IMultiplayerClient)this).UserModsChanged);
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connection.Closed += async ex =>
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{
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@ -183,6 +192,14 @@ namespace osu.Game.Online.Multiplayer
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return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeBeatmapAvailability), newBeatmapAvailability);
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}
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public override Task ChangeUserMods(IEnumerable<APIMod> newMods)
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{
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if (!isConnected.Value)
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return Task.CompletedTask;
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return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeUserMods), newMods);
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}
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public override Task StartMatch()
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{
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if (!isConnected.Value)
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