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Merge branch 'master' into spun-out
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@ -115,7 +115,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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.FadeTo(tracking_alpha, 250, Easing.OutQuint);
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}
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this.RotateTo(currentRotation / 2, 500, Easing.OutExpo);
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Rotation = (float)Interpolation.Lerp(Rotation, currentRotation / 2, Math.Clamp(Math.Abs(Time.Elapsed) / 40, 0, 1));
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}
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public void Rotate(float angle)
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