From 9eb74e86edacd10d0f8fa8facf4f7f0045c4ca5c Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 21 Jan 2021 17:40:15 +0900 Subject: [PATCH] Apply comment suggestion MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-authored-by: Bartłomiej Dach --- osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs index 7df4f1ae7d..e215ecc17a 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs @@ -151,7 +151,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline // 2) The user changes the track time through some other means (scrolling in the editor or overview timeline; clicking a hitobject etc.). We want the timeline to track the clock's time. // 3) An ongoing seek transform is running from an external seek. We want the timeline to track the clock's time. - // The simplest way to cover both cases is by checking whether the scroll position has changed and the audio hasn't been changed externally + // The simplest way to cover the first two cases is by checking whether the scroll position has changed and the audio hasn't been changed externally // Checking IsSeeking covers the third case, where the transform may not have been applied yet. if (Current != lastScrollPosition && editorClock.CurrentTime == lastTrackTime && !editorClock.IsSeeking) seekTrackToCurrent();