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Merge branch 'master' into master
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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Mania.UI
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[BackgroundDependencyLoader]
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private void load(IScrollingInfo scrollingInfo)
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{
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const float angle_variangle = 15; // should be less than 45
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const float angle_variance = 15; // should be less than 45
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const float roundness = 80;
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const float initial_height = 10;
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@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Mania.UI
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Masking = true,
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Size = new Vector2(0.01f, initial_height),
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Blending = BlendingParameters.Additive,
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Rotation = RNG.NextSingle(-angle_variangle, angle_variangle),
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Rotation = RNG.NextSingle(-angle_variance, angle_variance),
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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@ -107,7 +107,7 @@ namespace osu.Game.Rulesets.Mania.UI
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Masking = true,
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Size = new Vector2(0.01f, initial_height),
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Blending = BlendingParameters.Additive,
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Rotation = RNG.NextSingle(-angle_variangle, angle_variangle),
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Rotation = RNG.NextSingle(-angle_variance, angle_variance),
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Mania.UI
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public override bool Remove(DrawableHitObject h) => getStageByColumn(((ManiaHitObject)h.HitObject).Column).Remove(h);
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public void Add(BarLine barline) => stages.ForEach(s => s.Add(barline));
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public void Add(BarLine barLine) => stages.ForEach(s => s.Add(barLine));
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/// <summary>
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/// Retrieves a column from a screen-space position.
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@ -147,7 +147,7 @@ namespace osu.Game.Rulesets.Mania.UI
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public override bool Remove(DrawableHitObject h) => Columns.ElementAt(((ManiaHitObject)h.HitObject).Column - firstColumnIndex).Remove(h);
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public void Add(BarLine barline) => base.Add(new DrawableBarLine(barline));
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public void Add(BarLine barLine) => base.Add(new DrawableBarLine(barLine));
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internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
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{
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