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Only seek to the end on first frame arrival
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@ -48,7 +48,6 @@ namespace osu.Game.Screens.Play
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base.StartGameplay();
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base.StartGameplay();
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spectatorClient.OnNewFrames += userSentFrames;
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spectatorClient.OnNewFrames += userSentFrames;
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seekToGameplay();
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}
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}
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private void userSentFrames(int userId, FrameDataBundle bundle)
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private void userSentFrames(int userId, FrameDataBundle bundle)
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