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Fix compilation after framework-side PR updates
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@ -57,7 +57,7 @@ namespace osu.Game.Graphics.Sprites
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protected override void Blit(IRenderer renderer)
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{
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GetAppropriateShader(renderer).GetUniform<float>("progress").UpdateValue(ref progress);
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TextureShader.GetUniform<float>("progress").UpdateValue(ref progress);
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base.Blit(renderer);
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}
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