Fix compilation after framework-side PR updates

This commit is contained in:
Thomas Müller-Höhne
2022-11-12 21:24:12 +09:00
parent fa8e38d9d6
commit 9ef43ebd83
2 changed files with 3 additions and 5 deletions

View File

@ -57,7 +57,7 @@ namespace osu.Game.Graphics.Sprites
protected override void Blit(IRenderer renderer)
{
GetAppropriateShader(renderer).GetUniform<float>("progress").UpdateValue(ref progress);
TextureShader.GetUniform<float>("progress").UpdateValue(ref progress);
base.Blit(renderer);
}