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Merge branch 'master' into fix-directory-selector-breadcrumb
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@ -47,6 +47,7 @@ namespace osu.Game.Beatmaps
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// Shallow clone isn't enough to ensure we don't mutate beatmap info unexpectedly.
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// Can potentially be removed after `Beatmap.Difficulty` doesn't save back to `Beatmap.BeatmapInfo`.
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original.BeatmapInfo = original.BeatmapInfo.Clone();
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original.ControlPointInfo = original.ControlPointInfo.DeepClone();
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return ConvertBeatmap(original, cancellationToken);
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}
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@ -313,7 +313,7 @@ namespace osu.Game
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Beatmap.BindValueChanged(beatmapChanged, true);
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applySafeAreaConsiderations = LocalConfig.GetBindable<bool>(OsuSetting.SafeAreaConsiderations);
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applySafeAreaConsiderations.BindValueChanged(apply => SafeAreaContainer.SafeAreaOverrideEdges = apply.NewValue ? SafeAreaOverrideEdges : Edges.All);
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applySafeAreaConsiderations.BindValueChanged(apply => SafeAreaContainer.SafeAreaOverrideEdges = apply.NewValue ? SafeAreaOverrideEdges : Edges.All, true);
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}
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private ExternalLinkOpener externalLinkOpener;
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@ -259,9 +259,9 @@ namespace osu.Game.Rulesets.Edit
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return true;
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}
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public virtual float GetBeatSnapDistanceAt(HitObject referenceObject)
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public virtual float GetBeatSnapDistanceAt(HitObject referenceObject, bool useReferenceSliderVelocity = true)
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{
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return (float)(100 * EditorBeatmap.Difficulty.SliderMultiplier * 1 / BeatSnapProvider.BeatDivisor);
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return (float)(100 * (useReferenceSliderVelocity ? referenceObject.DifficultyControlPoint.SliderVelocity : 1) * EditorBeatmap.Difficulty.SliderMultiplier * 1 / BeatSnapProvider.BeatDivisor);
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}
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public virtual float DurationToDistance(HitObject referenceObject, double duration)
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@ -27,8 +27,9 @@ namespace osu.Game.Rulesets.Edit
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/// Retrieves the distance between two points within a timing point that are one beat length apart.
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/// </summary>
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/// <param name="referenceObject">An object to be used as a reference point for this operation.</param>
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/// <param name="useReferenceSliderVelocity">Whether the <paramref name="referenceObject"/>'s slider velocity should be factored into the returned distance.</param>
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/// <returns>The distance between two points residing in the timing point that are one beat length apart.</returns>
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float GetBeatSnapDistanceAt(HitObject referenceObject);
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float GetBeatSnapDistanceAt(HitObject referenceObject, bool useReferenceSliderVelocity = true);
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/// <summary>
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/// Converts a duration to a distance without applying any snapping.
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@ -266,6 +266,10 @@ namespace osu.Game.Rulesets.Objects.Drawables
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updateState(ArmedState.Miss, true);
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else
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updateState(ArmedState.Idle, true);
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// Combo colour may have been applied via a bindable flow while no object entry was attached.
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// Update here to ensure we're in a good state.
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UpdateComboColour();
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}
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}
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@ -97,7 +97,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private void updateSpacing()
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{
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float distanceSpacingMultiplier = (float)DistanceSpacingMultiplier.Value;
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float beatSnapDistance = SnapProvider.GetBeatSnapDistanceAt(ReferenceObject);
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float beatSnapDistance = SnapProvider.GetBeatSnapDistanceAt(ReferenceObject, false);
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DistanceBetweenTicks = beatSnapDistance * distanceSpacingMultiplier;
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