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Treat NaN slider velocity timing points as 1.0x but without slider ticks
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@ -142,6 +142,11 @@ namespace osu.Game.Rulesets.Osu.Objects
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/// </summary>
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public double TickDistanceMultiplier = 1;
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/// <summary>
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/// Whether this <see cref="Slider"/> should generate <see cref="SliderTick"/>s.
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/// </summary>
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public bool GenerateTicks { get; private set; }
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/// <summary>
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/// Whether this <see cref="Slider"/>'s judgement is fully handled by its nested <see cref="HitObject"/>s.
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/// If <c>false</c>, this <see cref="Slider"/> will be judged proportionally to the number of nested <see cref="HitObject"/>s hit.
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@ -170,13 +175,14 @@ namespace osu.Game.Rulesets.Osu.Objects
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Velocity = scoringDistance / timingPoint.BeatLength;
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TickDistance = scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier;
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GenerateTicks = DifficultyControlPoint.GenerateTicks;
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}
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protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
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{
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base.CreateNestedHitObjects(cancellationToken);
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var sliderEvents = SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset, cancellationToken);
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var sliderEvents = SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset, GenerateTicks, cancellationToken);
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foreach (var e in sliderEvents)
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{
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