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Add explanatory comment
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@ -30,6 +30,7 @@ namespace osu.Game.Graphics.UserInterface
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}
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}
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}
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}
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// We may not be focused yet, but we need to handle keyboard input to be able to request focus
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public override bool HandleKeyboardInput => HoldFocus || base.HandleKeyboardInput;
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public override bool HandleKeyboardInput => HoldFocus || base.HandleKeyboardInput;
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protected override void OnFocus(InputState state)
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protected override void OnFocus(InputState state)
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