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https://github.com/osukey/osukey.git
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Fix missing licence headers
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@ -1,3 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using osu.Game.Replays.Legacy;
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using osu.Game.Replays.Legacy;
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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namespace osu.Game.Online.Spectator
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namespace osu.Game.Online.Spectator
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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namespace osu.Game.Online.Spectator
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namespace osu.Game.Online.Spectator
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@ -1,3 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Diagnostics.CodeAnalysis;
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@ -21,7 +24,7 @@ namespace osu.Game.Online.Spectator
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Mods = mods;
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Mods = mods;
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}
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}
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public bool Equals(SpectatorState other) => this.BeatmapID == other?.BeatmapID && this.Mods.SequenceEqual(other?.Mods);
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public bool Equals(SpectatorState other) => BeatmapID == other?.BeatmapID && Mods.SequenceEqual(other?.Mods);
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public override string ToString() => $"Beatmap:{BeatmapID} Mods:{string.Join(',', Mods)}";
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public override string ToString() => $"Beatmap:{BeatmapID} Mods:{string.Join(',', Mods)}";
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}
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}
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@ -1,3 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics;
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