Fix line endings.

This commit is contained in:
Dean Herbert 2017-02-23 11:16:23 +09:00
parent 9746877903
commit 9f367bcc0e
No known key found for this signature in database
GPG Key ID: 46D71BF4958ABB49
7 changed files with 1388 additions and 1388 deletions

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@ -1,223 +1,223 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Modes;
using osu.Game.Overlays.Mods;
namespace osu.Game using System;
{ using OpenTK.Input;
public class AssistedSection : ModSection using osu.Framework.Allocation;
{ using osu.Game.Graphics;
private ModButton relaxButton; using osu.Game.Modes;
public ModButton RelaxButton using osu.Game.Overlays.Mods;
{
get namespace osu.Game
{ {
return relaxButton; public class AssistedSection : ModSection
} {
} private ModButton relaxButton;
public ModButton RelaxButton
private ModButton autopilotButton; {
public ModButton AutopilotButton get
{
get
{ {
return autopilotButton; return relaxButton;
} }
} }
private ModButton targetPracticeButton; private ModButton autopilotButton;
public ModButton TargetPracticeButton public ModButton AutopilotButton
{ {
get get
{ {
return targetPracticeButton; return autopilotButton;
} }
} }
private ModButton spunOutButton; private ModButton targetPracticeButton;
public ModButton SpunOutButton public ModButton TargetPracticeButton
{ {
get get
{
return spunOutButton;
}
}
private ModButton autoplayCinemaButton;
public ModButton AutoplayCinemaButton
{
get
{
return autoplayCinemaButton;
}
}
private ModButton keyButton;
public ModButton KeyButton
{
get
{ {
return keyButton; return targetPracticeButton;
} }
} }
private ModButton coopButton; private ModButton spunOutButton;
public ModButton CoopButton public ModButton SpunOutButton
{ {
get get
{ {
return coopButton; return spunOutButton;
} }
} }
private ModButton randomButton; private ModButton autoplayCinemaButton;
public ModButton RandomButton public ModButton AutoplayCinemaButton
{ {
get get
{ {
return randomButton; return autoplayCinemaButton;
} }
} }
[BackgroundDependencyLoader] private ModButton keyButton;
private void load(OsuColour colours) public ModButton KeyButton
{ {
Colour = colours.Blue; get
SelectedColour = colours.BlueLight; {
} return keyButton;
}
public AssistedSection(PlayMode mode) }
{
Header = @"Assisted"; private ModButton coopButton;
public ModButton CoopButton
switch (mode) {
{ get
case PlayMode.Osu: {
Buttons = new ModButton[] return coopButton;
{ }
relaxButton = new ModButton }
{
ToggleKey = Key.Z, private ModButton randomButton;
Mods = new Mod[] public ModButton RandomButton
{ {
new ModRelax(), get
}, {
}, return randomButton;
autopilotButton = new ModButton }
{ }
ToggleKey = Key.X,
Mods = new Mod[] [BackgroundDependencyLoader]
{ private void load(OsuColour colours)
new ModAutopilot(), {
}, Colour = colours.Blue;
}, SelectedColour = colours.BlueLight;
targetPracticeButton = new ModButton }
{
ToggleKey = Key.C, public AssistedSection(PlayMode mode)
Mods = new Mod[] {
{ Header = @"Assisted";
new ModTarget(),
}, switch (mode)
}, {
spunOutButton = new ModButton case PlayMode.Osu:
{ Buttons = new ModButton[]
ToggleKey = Key.V, {
Mods = new Mod[] relaxButton = new ModButton
{ {
new ModSpunOut(), ToggleKey = Key.Z,
}, Mods = new Mod[]
}, {
autoplayCinemaButton = new ModButton new ModRelax(),
{ },
ToggleKey = Key.B, },
Mods = new Mod[] autopilotButton = new ModButton
{ {
new ModAutoplay(), ToggleKey = Key.X,
new ModCinema(), Mods = new Mod[]
}, {
}, new ModAutopilot(),
}; },
break; },
targetPracticeButton = new ModButton
case PlayMode.Taiko: {
case PlayMode.Catch: ToggleKey = Key.C,
Buttons = new ModButton[] Mods = new Mod[]
{ {
relaxButton = new ModButton new ModTarget(),
{ },
ToggleKey = Key.Z, },
Mods = new Mod[] spunOutButton = new ModButton
{ {
new ModRelax(), ToggleKey = Key.V,
}, Mods = new Mod[]
}, {
autoplayCinemaButton = new ModButton new ModSpunOut(),
{ },
ToggleKey = Key.X, },
Mods = new Mod[] autoplayCinemaButton = new ModButton
{ {
new ModAutoplay(), ToggleKey = Key.B,
new ModCinema(), Mods = new Mod[]
}, {
}, new ModAutoplay(),
}; new ModCinema(),
break; },
},
case PlayMode.Mania: };
Buttons = new ModButton[]
{
keyButton = new ModButton
{
ToggleKey = Key.Z,
Mods = new Mod[]
{
new ModKey4(),
new ModKey5(),
new ModKey6(),
new ModKey7(),
new ModKey8(),
new ModKey9(),
new ModKey1(),
new ModKey2(),
new ModKey3(),
},
},
coopButton = new ModButton
{
ToggleKey = Key.X,
Mods = new Mod[]
{
new ModKeyCoop(),
},
},
randomButton = new ModButton
{
ToggleKey = Key.C,
Mods = new Mod[]
{
new ModRandom(),
},
},
autoplayCinemaButton = new ModButton
{
ToggleKey = Key.V,
Mods = new Mod[]
{
new ModAutoplay(),
new ModCinema(),
},
},
};
break; break;
default: case PlayMode.Taiko:
throw new NotSupportedException(); case PlayMode.Catch:
} Buttons = new ModButton[]
} {
} relaxButton = new ModButton
} {
ToggleKey = Key.Z,
Mods = new Mod[]
{
new ModRelax(),
},
},
autoplayCinemaButton = new ModButton
{
ToggleKey = Key.X,
Mods = new Mod[]
{
new ModAutoplay(),
new ModCinema(),
},
},
};
break;
case PlayMode.Mania:
Buttons = new ModButton[]
{
keyButton = new ModButton
{
ToggleKey = Key.Z,
Mods = new Mod[]
{
new ModKey4(),
new ModKey5(),
new ModKey6(),
new ModKey7(),
new ModKey8(),
new ModKey9(),
new ModKey1(),
new ModKey2(),
new ModKey3(),
},
},
coopButton = new ModButton
{
ToggleKey = Key.X,
Mods = new Mod[]
{
new ModKeyCoop(),
},
},
randomButton = new ModButton
{
ToggleKey = Key.C,
Mods = new Mod[]
{
new ModRandom(),
},
},
autoplayCinemaButton = new ModButton
{
ToggleKey = Key.V,
Mods = new Mod[]
{
new ModAutoplay(),
new ModCinema(),
},
},
};
break;
default:
throw new NotSupportedException();
}
}
}
}

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@ -1,77 +1,77 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Input; using OpenTK.Input;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Modes; using osu.Game.Modes;
using osu.Game.Overlays.Mods; using osu.Game.Overlays.Mods;
namespace osu.Game namespace osu.Game
{ {
public class DifficultyIncreaseSection : ModSection public class DifficultyIncreaseSection : ModSection
{ {
public ModButton HardRockButton => Buttons[0]; public ModButton HardRockButton => Buttons[0];
public ModButton SuddenDeathButton => Buttons[1]; public ModButton SuddenDeathButton => Buttons[1];
public ModButton DoubleTimeNightcoreButton => Buttons[2]; public ModButton DoubleTimeNightcoreButton => Buttons[2];
public ModButton HiddenButton => Buttons[3]; public ModButton HiddenButton => Buttons[3];
public ModButton FlashlightButton => Buttons[4]; public ModButton FlashlightButton => Buttons[4];
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OsuColour colours)
{ {
Colour = colours.Yellow; Colour = colours.Yellow;
SelectedColour = colours.YellowLight; SelectedColour = colours.YellowLight;
} }
public DifficultyIncreaseSection() public DifficultyIncreaseSection()
{ {
Header = @"Gameplay Difficulty Increase"; Header = @"Gameplay Difficulty Increase";
Buttons = new ModButton[] Buttons = new ModButton[]
{ {
new ModButton new ModButton
{ {
ToggleKey = Key.A, ToggleKey = Key.A,
Mods = new Mod[] Mods = new Mod[]
{ {
new ModHardRock(), new ModHardRock(),
}, },
}, },
new ModButton new ModButton
{ {
ToggleKey = Key.S, ToggleKey = Key.S,
Mods = new Mod[] Mods = new Mod[]
{ {
new ModSuddenDeath(), new ModSuddenDeath(),
new ModPerfect(), new ModPerfect(),
}, },
}, },
new ModButton new ModButton
{ {
ToggleKey = Key.D, ToggleKey = Key.D,
Mods = new Mod[] Mods = new Mod[]
{ {
new ModDoubleTime(), new ModDoubleTime(),
new ModNightcore(), new ModNightcore(),
}, },
}, },
new ModButton new ModButton
{ {
ToggleKey = Key.F, ToggleKey = Key.F,
Mods = new Mod[] Mods = new Mod[]
{ {
new ModHidden(), new ModHidden(),
}, },
}, },
new ModButton new ModButton
{ {
ToggleKey = Key.G, ToggleKey = Key.G,
Mods = new Mod[] Mods = new Mod[]
{ {
new ModFlashlight(), new ModFlashlight(),
}, },
}, },
}; };
} }
} }
} }

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@ -7,9 +7,9 @@ using osu.Game.Graphics;
using osu.Game.Modes; using osu.Game.Modes;
using osu.Game.Overlays.Mods; using osu.Game.Overlays.Mods;
namespace osu.Game namespace osu.Game
{ {
public class DifficultyReductionSection : ModSection public class DifficultyReductionSection : ModSection
{ {
public ModButton EasyButton => Buttons[0]; public ModButton EasyButton => Buttons[0];
public ModButton NoFailButton => Buttons[1]; public ModButton NoFailButton => Buttons[1];
@ -21,8 +21,8 @@ namespace osu.Game
Colour = colours.Green; Colour = colours.Green;
SelectedColour = colours.GreenLight; SelectedColour = colours.GreenLight;
} }
public DifficultyReductionSection() public DifficultyReductionSection()
{ {
Header = @"Gameplay Difficulty Reduction"; Header = @"Gameplay Difficulty Reduction";
Buttons = new ModButton[] Buttons = new ModButton[]
@ -51,7 +51,7 @@ namespace osu.Game
new ModHalfTime(), new ModHalfTime(),
}, },
}, },
}; };
} }
} }
} }

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@ -1,52 +1,52 @@
// Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System; using System;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
using OpenTK.Input; using OpenTK.Input;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Audio.Sample; using osu.Framework.Audio.Sample;
using osu.Framework.Extensions; using osu.Framework.Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations; using osu.Framework.Graphics.Transformations;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Modes; using osu.Game.Modes;
using osu.Game.Modes.UI; using osu.Game.Modes.UI;
namespace osu.Game.Overlays.Mods namespace osu.Game.Overlays.Mods
{ {
public class ModButton : FlowContainer public class ModButton : FlowContainer
{ {
private ModIcon[] icons; private ModIcon[] icons;
private ModIcon displayIcon private ModIcon displayIcon
{ {
get get
{ {
return icons[icons.Length - 1]; return icons[icons.Length - 1];
} }
} }
private SpriteText text; private SpriteText text;
private Container iconsContainer; private Container iconsContainer;
private SampleChannel sampleOn, sampleOff; private SampleChannel sampleOn, sampleOff;
public Action<Mod> Action; // Passed the selected mod or null if none public Action<Mod> Action; // Passed the selected mod or null if none
public Key ToggleKey; public Key ToggleKey;
private int _selectedMod = -1; private int _selectedMod = -1;
private int selectedMod private int selectedMod
{ {
get get
{ {
return _selectedMod; return _selectedMod;
} }
set set
{ {
if (value == _selectedMod) return; if (value == _selectedMod) return;
_selectedMod = value; _selectedMod = value;
if (value >= Mods.Length) if (value >= Mods.Length)
{ {
@ -55,237 +55,237 @@ namespace osu.Game.Overlays.Mods
else if (value <= -2) else if (value <= -2)
{ {
_selectedMod = Mods.Length - 1; _selectedMod = Mods.Length - 1;
} }
iconsContainer.RotateTo(Selected ? 5f : 0f, 300, EasingTypes.OutElastic); iconsContainer.RotateTo(Selected ? 5f : 0f, 300, EasingTypes.OutElastic);
iconsContainer.ScaleTo(Selected ? 1.1f : 1f, 300, EasingTypes.OutElastic); iconsContainer.ScaleTo(Selected ? 1.1f : 1f, 300, EasingTypes.OutElastic);
for (int i = 0; i < icons.Length; i++) for (int i = 0; i < icons.Length; i++)
{ {
if (Selected && i == icons.Length - 1) icons[i].Colour = SelectedColour; if (Selected && i == icons.Length - 1) icons[i].Colour = SelectedColour;
else icons[i].Colour = Colour; else icons[i].Colour = Colour;
} }
displaySelectedMod();
}
}
public bool Selected
{
get
{
return selectedMod != -1;
}
}
private Color4 backgroundColour;
public new Color4 Colour
{
get
{
return backgroundColour;
}
set
{
if (value == backgroundColour) return;
backgroundColour = value;
foreach (ModIcon icon in icons)
{
icon.Colour = value;
}
}
}
private Color4 selectedColour;
public Color4 SelectedColour
{
get
{
return selectedColour;
}
set
{
if (value == selectedColour) return;
selectedColour = value;
if (Selected) icons[0].Colour = value;
}
}
private Mod[] mods;
public Mod[] Mods
{
get
{
return mods;
}
set
{
if (mods == value) return;
mods = value;
createIcons();
if (value.Length > 0)
{
displayMod(value[0]);
}
}
}
public Mod SelectedMod
{
get
{
if (selectedMod >= 0)
{
return Mods[selectedMod];
}
else
{
return null;
}
}
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
sampleOn = audio.Sample.Get(@"Checkbox/check-on");
sampleOff = audio.Sample.Get(@"Checkbox/check-off");
}
displaySelectedMod();
}
}
public bool Selected
{
get
{
return selectedMod != -1;
}
}
private Color4 backgroundColour;
public new Color4 Colour
{
get
{
return backgroundColour;
}
set
{
if (value == backgroundColour) return;
backgroundColour = value;
foreach (ModIcon icon in icons)
{
icon.Colour = value;
}
}
}
private Color4 selectedColour;
public Color4 SelectedColour
{
get
{
return selectedColour;
}
set
{
if (value == selectedColour) return;
selectedColour = value;
if (Selected) icons[0].Colour = value;
}
}
private Mod[] mods;
public Mod[] Mods
{
get
{
return mods;
}
set
{
if (mods == value) return;
mods = value;
createIcons();
if (value.Length > 0)
{
displayMod(value[0]);
}
}
}
public Mod SelectedMod
{
get
{
if (selectedMod >= 0)
{
return Mods[selectedMod];
}
else
{
return null;
}
}
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
sampleOn = audio.Sample.Get(@"Checkbox/check-on");
sampleOff = audio.Sample.Get(@"Checkbox/check-off");
}
protected override bool OnMouseDown(Framework.Input.InputState state, MouseDownEventArgs args) protected override bool OnMouseDown(Framework.Input.InputState state, MouseDownEventArgs args)
{ {
(args.Button == MouseButton.Right ? (Action)SelectPrevious : SelectNext)(); (args.Button == MouseButton.Right ? (Action)SelectPrevious : SelectNext)();
return true; return true;
} }
public void SelectNext() public void SelectNext()
{ {
selectedMod++; selectedMod++;
if (selectedMod == -1) if (selectedMod == -1)
{ {
sampleOff.Play(); sampleOff.Play();
} }
else else
{ {
sampleOn.Play(); sampleOn.Play();
} }
Action?.Invoke(SelectedMod); Action?.Invoke(SelectedMod);
} }
public void SelectPrevious() public void SelectPrevious()
{ {
selectedMod--; selectedMod--;
if (selectedMod == -1) if (selectedMod == -1)
{ {
sampleOff.Play(); sampleOff.Play();
} }
else else
{ {
sampleOn.Play(); sampleOn.Play();
} }
Action?.Invoke(SelectedMod); Action?.Invoke(SelectedMod);
} }
public void Deselect() public void Deselect()
{ {
selectedMod = -1; selectedMod = -1;
} }
private void displayMod(Mod mod) private void displayMod(Mod mod)
{ {
displayIcon.Icon = mod.Icon; displayIcon.Icon = mod.Icon;
text.Text = mod.Name.GetDescription(); text.Text = mod.Name.GetDescription();
} }
private void displaySelectedMod() private void displaySelectedMod()
{ {
var modIndex = selectedMod; var modIndex = selectedMod;
if (modIndex <= -1) if (modIndex <= -1)
{ {
modIndex = 0; modIndex = 0;
} }
displayMod(Mods[modIndex]); displayMod(Mods[modIndex]);
} }
private void createIcons() private void createIcons()
{ {
if (Mods.Length > 1) if (Mods.Length > 1)
{ {
iconsContainer.Add(icons = new ModIcon[] iconsContainer.Add(icons = new ModIcon[]
{ {
new ModIcon new ModIcon
{ {
Origin = Anchor.Centre, Origin = Anchor.Centre,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Position = new Vector2(1.5f), Position = new Vector2(1.5f),
}, },
new ModIcon new ModIcon
{ {
Origin = Anchor.Centre, Origin = Anchor.Centre,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Position = new Vector2(-1.5f), Position = new Vector2(-1.5f),
}, },
}); });
} }
else else
{ {
iconsContainer.Add(icons = new ModIcon[] iconsContainer.Add(icons = new ModIcon[]
{ {
new ModIcon new ModIcon
{ {
Origin = Anchor.Centre, Origin = Anchor.Centre,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
}, },
}); });
} }
} }
protected override bool OnKeyDown(Framework.Input.InputState state, KeyDownEventArgs args) protected override bool OnKeyDown(Framework.Input.InputState state, KeyDownEventArgs args)
{ {
if (args.Key == ToggleKey) if (args.Key == ToggleKey)
{ {
SelectNext(); SelectNext();
return true; return true;
} }
return base.OnKeyDown(state, args); return base.OnKeyDown(state, args);
} }
public ModButton() public ModButton()
{ {
Direction = FlowDirections.Vertical; Direction = FlowDirections.Vertical;
Spacing = new Vector2(0f, -5f); Spacing = new Vector2(0f, -5f);
Size = new Vector2(100f); Size = new Vector2(100f);
Children = new Drawable[] Children = new Drawable[]
{ {
new Container new Container
{ {
Size = new Vector2(77f, 80f), Size = new Vector2(77f, 80f),
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
Children = new Drawable[] Children = new Drawable[]
{ {
iconsContainer = new Container iconsContainer = new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
} }
} }
}, },
text = new OsuSpriteText text = new OsuSpriteText
{ {
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
TextSize = 18, TextSize = 18,
}, },
}; };
} }
} }
} }

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@ -1,170 +1,170 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Primitives;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Modes; using osu.Game.Modes;
namespace osu.Game.Overlays.Mods namespace osu.Game.Overlays.Mods
{ {
class AlwaysPresentFlowContainer : FlowContainer class AlwaysPresentFlowContainer : FlowContainer
{ {
public override bool IsPresent => true; public override bool IsPresent => true;
} }
public class ModSection : Container public class ModSection : Container
{ {
private OsuSpriteText headerLabel; private OsuSpriteText headerLabel;
private AlwaysPresentFlowContainer buttonsContainer; private AlwaysPresentFlowContainer buttonsContainer;
public FlowContainer ButtonsContainer public FlowContainer ButtonsContainer
{ {
get get
{ {
return buttonsContainer; return buttonsContainer;
} }
} }
public Action<Mod> Action; public Action<Mod> Action;
public Mod[] SelectedMods public Mod[] SelectedMods
{ {
get get
{ {
List<Mod> selectedMods = new List<Mod>(); List<Mod> selectedMods = new List<Mod>();
foreach (ModButton button in Buttons) foreach (ModButton button in Buttons)
{ {
Mod selectedMod = button.SelectedMod; Mod selectedMod = button.SelectedMod;
if (selectedMod != null) if (selectedMod != null)
{ {
selectedMods.Add(selectedMod); selectedMods.Add(selectedMod);
} }
} }
return selectedMods.ToArray(); return selectedMods.ToArray();
} }
} }
private string header; private string header;
public string Header public string Header
{ {
get get
{ {
return header; return header;
} }
set set
{ {
header = value; header = value;
headerLabel.Text = value; headerLabel.Text = value;
} }
} }
private ModButton[] buttons = {}; private ModButton[] buttons = {};
public ModButton[] Buttons public ModButton[] Buttons
{ {
get get
{ {
return buttons; return buttons;
} }
set set
{ {
if (value == buttons) return; if (value == buttons) return;
buttons = value; buttons = value;
foreach (ModButton button in value) foreach (ModButton button in value)
{ {
button.Colour = Colour; button.Colour = Colour;
button.Action = buttonPressed; button.Action = buttonPressed;
} }
buttonsContainer.Add(value); buttonsContainer.Add(value);
} }
} }
private Color4 colour = Color4.White; private Color4 colour = Color4.White;
new public Color4 Colour new public Color4 Colour
{ {
get get
{ {
return colour; return colour;
} }
set set
{ {
if (value == colour) return; if (value == colour) return;
colour = value; colour = value;
foreach (ModButton button in buttons) foreach (ModButton button in buttons)
{ {
button.Colour = value; button.Colour = value;
} }
} }
} }
private Color4 selectedColour = Color4.White; private Color4 selectedColour = Color4.White;
public Color4 SelectedColour public Color4 SelectedColour
{ {
get get
{ {
return selectedColour; return selectedColour;
} }
set set
{ {
if (value == selectedColour) return; if (value == selectedColour) return;
selectedColour = value; selectedColour = value;
foreach (ModButton button in buttons) foreach (ModButton button in buttons)
{ {
button.SelectedColour = value; button.SelectedColour = value;
} }
} }
} }
public void DeselectAll() public void DeselectAll()
{ {
foreach (ModButton button in buttons) foreach (ModButton button in buttons)
{ {
button.Deselect(); button.Deselect();
} }
} }
private void buttonPressed(Mod mod) private void buttonPressed(Mod mod)
{ {
Action?.Invoke(mod); Action?.Invoke(mod);
} }
public ModSection() public ModSection()
{ {
AutoSizeAxes = Axes.Y; AutoSizeAxes = Axes.Y;
Children = new Drawable[] Children = new Drawable[]
{ {
headerLabel = new OsuSpriteText headerLabel = new OsuSpriteText
{ {
Origin = Anchor.TopLeft, Origin = Anchor.TopLeft,
Anchor = Anchor.TopLeft, Anchor = Anchor.TopLeft,
Position = new Vector2(0f, 0f), Position = new Vector2(0f, 0f),
Font = @"Exo2.0-Bold", Font = @"Exo2.0-Bold",
Text = Header, Text = Header,
}, },
buttonsContainer = new AlwaysPresentFlowContainer buttonsContainer = new AlwaysPresentFlowContainer
{ {
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Origin = Anchor.BottomLeft, Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft, Anchor = Anchor.BottomLeft,
Spacing = new Vector2(50f, 0f), Spacing = new Vector2(50f, 0f),
Margin = new MarginPadding Margin = new MarginPadding
{ {
Top = 6, Top = 6,
}, },
}, },
}; };
} }
} }
} }

View File

@ -1,12 +1,12 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic; using System.Collections.Generic;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations; using osu.Framework.Graphics.Transformations;
@ -19,399 +19,399 @@ using osu.Framework.Input;
using OpenTK.Input; using OpenTK.Input;
using System.Linq; using System.Linq;
namespace osu.Game.Overlays.Mods namespace osu.Game.Overlays.Mods
{ {
public class ModSelectOverlay : WaveOverlayContainer public class ModSelectOverlay : WaveOverlayContainer
{ {
private const int button_duration = 700; private const int button_duration = 700;
private const int ranked_multiplier_duration = 700; private const int ranked_multiplier_duration = 700;
private const float content_width = 0.8f; private const float content_width = 0.8f;
private Color4 lowMultiplierColour, highMultiplierColour; private Color4 lowMultiplierColour, highMultiplierColour;
private OsuSpriteText rankedLabel, multiplierLabel; private OsuSpriteText rankedLabel, multiplierLabel;
private FlowContainer rankedMultiplerContainer; private FlowContainer rankedMultiplerContainer;
private FlowContainer modSectionsContainer; private FlowContainer modSectionsContainer;
private DifficultyReductionSection difficultyReductionSection; private DifficultyReductionSection difficultyReductionSection;
private DifficultyIncreaseSection difficultyIncreaseSection; private DifficultyIncreaseSection difficultyIncreaseSection;
private AssistedSection assistedSection; private AssistedSection assistedSection;
private ModSection[] sections private ModSection[] sections
{ {
get get
{ {
return new ModSection[] { difficultyReductionSection, difficultyIncreaseSection, assistedSection }; return new ModSection[] { difficultyReductionSection, difficultyIncreaseSection, assistedSection };
} }
} }
public Bindable<Mod[]> SelectedMods = new Bindable<Mod[]>(); public Bindable<Mod[]> SelectedMods = new Bindable<Mod[]>();
private PlayMode modMode; private PlayMode modMode;
public PlayMode ModMode public PlayMode ModMode
{ {
get get
{ {
return modMode; return modMode;
} }
set set
{ {
if (value == modMode) return; if (value == modMode) return;
modMode = value; modMode = value;
modSectionsContainer.Children = new Drawable[] modSectionsContainer.Children = new Drawable[]
{ {
difficultyReductionSection = new DifficultyReductionSection difficultyReductionSection = new DifficultyReductionSection
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
Action = modButtonPressed, Action = modButtonPressed,
}, },
difficultyIncreaseSection = new DifficultyIncreaseSection difficultyIncreaseSection = new DifficultyIncreaseSection
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
Action = modButtonPressed, Action = modButtonPressed,
}, },
assistedSection = new AssistedSection(value) assistedSection = new AssistedSection(value)
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
Action = modButtonPressed, Action = modButtonPressed,
}, },
}; };
} }
} }
public override bool RequestingFocus => State == Visibility.Visible; public override bool RequestingFocus => State == Visibility.Visible;
protected override bool OnFocus(InputState state) => true; protected override bool OnFocus(InputState state) => true;
protected override void OnFocusLost(InputState state) protected override void OnFocusLost(InputState state)
{ {
if (state.Keyboard.Keys.Contains(Key.Escape)) if (state.Keyboard.Keys.Contains(Key.Escape))
Hide(); Hide();
base.OnFocusLost(state); base.OnFocusLost(state);
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OsuColour colours)
{ {
lowMultiplierColour = colours.Red; lowMultiplierColour = colours.Red;
highMultiplierColour = colours.Green; highMultiplierColour = colours.Green;
} }
protected override void PopIn() protected override void PopIn()
{ {
base.PopIn(); base.PopIn();
Schedule(TriggerFocusContention); Schedule(TriggerFocusContention);
} }
protected override void PopOut() protected override void PopOut()
{ {
base.PopOut(); base.PopOut();
TriggerFocusLost(); TriggerFocusLost();
} }
protected override void TransitionIn() protected override void TransitionIn()
{ {
rankedMultiplerContainer.MoveToX(0, ranked_multiplier_duration, EasingTypes.OutQuint); rankedMultiplerContainer.MoveToX(0, ranked_multiplier_duration, EasingTypes.OutQuint);
rankedMultiplerContainer.FadeIn(ranked_multiplier_duration, EasingTypes.OutQuint); rankedMultiplerContainer.FadeIn(ranked_multiplier_duration, EasingTypes.OutQuint);
foreach (ModSection section in sections) foreach (ModSection section in sections)
{ {
section.ButtonsContainer.TransformSpacingTo(new Vector2(50f, 0f), button_duration, EasingTypes.OutQuint); section.ButtonsContainer.TransformSpacingTo(new Vector2(50f, 0f), button_duration, EasingTypes.OutQuint);
section.ButtonsContainer.MoveToX(0, button_duration, EasingTypes.OutQuint); section.ButtonsContainer.MoveToX(0, button_duration, EasingTypes.OutQuint);
section.ButtonsContainer.FadeIn(button_duration, EasingTypes.OutQuint); section.ButtonsContainer.FadeIn(button_duration, EasingTypes.OutQuint);
} }
} }
protected override void TransitionOut() protected override void TransitionOut()
{ {
rankedMultiplerContainer.MoveToX(rankedMultiplerContainer.DrawSize.X, CONTENT_EXIT_DURATION, EasingTypes.InSine); rankedMultiplerContainer.MoveToX(rankedMultiplerContainer.DrawSize.X, CONTENT_EXIT_DURATION, EasingTypes.InSine);
rankedMultiplerContainer.FadeOut(CONTENT_EXIT_DURATION, EasingTypes.InSine); rankedMultiplerContainer.FadeOut(CONTENT_EXIT_DURATION, EasingTypes.InSine);
foreach (ModSection section in sections) foreach (ModSection section in sections)
{ {
section.ButtonsContainer.TransformSpacingTo(new Vector2(100f, 0f), CONTENT_EXIT_DURATION, EasingTypes.InSine); section.ButtonsContainer.TransformSpacingTo(new Vector2(100f, 0f), CONTENT_EXIT_DURATION, EasingTypes.InSine);
section.ButtonsContainer.MoveToX(100f, CONTENT_EXIT_DURATION, EasingTypes.InSine); section.ButtonsContainer.MoveToX(100f, CONTENT_EXIT_DURATION, EasingTypes.InSine);
section.ButtonsContainer.FadeOut(CONTENT_EXIT_DURATION, EasingTypes.InSine); section.ButtonsContainer.FadeOut(CONTENT_EXIT_DURATION, EasingTypes.InSine);
} }
} }
public void DeselectAll() public void DeselectAll()
{ {
foreach (ModSection section in sections) foreach (ModSection section in sections)
{ {
foreach (ModButton button in section.Buttons) foreach (ModButton button in section.Buttons)
{ {
button.Deselect(); button.Deselect();
} }
} }
} }
private void modButtonPressed(Mod selectedMod) private void modButtonPressed(Mod selectedMod)
{ {
if (selectedMod != null) if (selectedMod != null)
{ {
foreach (Modes.Mods disableMod in selectedMod.DisablesMods(ModMode)) foreach (Modes.Mods disableMod in selectedMod.DisablesMods(ModMode))
{ {
DeselectMod(disableMod); DeselectMod(disableMod);
} }
refreshSelectedMods(); refreshSelectedMods();
} }
double multiplier = 1; double multiplier = 1;
bool ranked = true; bool ranked = true;
foreach (Mod mod in SelectedMods.Value) foreach (Mod mod in SelectedMods.Value)
{ {
multiplier *= mod.ScoreMultiplier(ModMode); multiplier *= mod.ScoreMultiplier(ModMode);
if (ranked) if (ranked)
{ {
ranked = mod.Ranked(ModMode); ranked = mod.Ranked(ModMode);
} }
} }
// 1.00x // 1.00x
// 1.05x // 1.05x
// 1.20x // 1.20x
multiplierLabel.Text = string.Format("{0:N2}x", multiplier); multiplierLabel.Text = string.Format("{0:N2}x", multiplier);
string rankedString = ranked ? "Ranked" : "Unranked"; string rankedString = ranked ? "Ranked" : "Unranked";
rankedLabel.Text = $@"{rankedString}, Score Multiplier: "; rankedLabel.Text = $@"{rankedString}, Score Multiplier: ";
if (multiplier > 1.0) if (multiplier > 1.0)
{ {
multiplierLabel.FadeColour(highMultiplierColour, 200); multiplierLabel.FadeColour(highMultiplierColour, 200);
} }
else if (multiplier < 1.0) else if (multiplier < 1.0)
{ {
multiplierLabel.FadeColour(lowMultiplierColour, 200); multiplierLabel.FadeColour(lowMultiplierColour, 200);
} }
else else
{ {
multiplierLabel.FadeColour(Color4.White, 200); multiplierLabel.FadeColour(Color4.White, 200);
} }
} }
public void DeselectMod(Modes.Mods modName) public void DeselectMod(Modes.Mods modName)
{ {
foreach (ModSection section in sections) foreach (ModSection section in sections)
{ {
foreach (ModButton button in section.Buttons) foreach (ModButton button in section.Buttons)
{ {
foreach (Mod mod in button.Mods) foreach (Mod mod in button.Mods)
{ {
if (mod.Name == modName) if (mod.Name == modName)
{ {
button.Deselect(); button.Deselect();
return; return;
} }
} }
} }
} }
} }
private void refreshSelectedMods() private void refreshSelectedMods()
{ {
List<Mod> selectedMods = new List<Mod>(); List<Mod> selectedMods = new List<Mod>();
foreach (ModSection section in sections) foreach (ModSection section in sections)
{ {
foreach (Mod mod in section.SelectedMods) foreach (Mod mod in section.SelectedMods)
{ {
selectedMods.Add(mod); selectedMods.Add(mod);
} }
} }
SelectedMods.Value = selectedMods.ToArray(); SelectedMods.Value = selectedMods.ToArray();
} }
public ModSelectOverlay() public ModSelectOverlay()
{ {
FirstWaveColour = OsuColour.FromHex(@"19b0e2"); FirstWaveColour = OsuColour.FromHex(@"19b0e2");
SecondWaveColour = OsuColour.FromHex(@"2280a2"); SecondWaveColour = OsuColour.FromHex(@"2280a2");
ThirdWaveColour = OsuColour.FromHex(@"005774"); ThirdWaveColour = OsuColour.FromHex(@"005774");
FourthWaveColour = OsuColour.FromHex(@"003a4e"); FourthWaveColour = OsuColour.FromHex(@"003a4e");
Height = 510; Height = 510;
Content.RelativeSizeAxes = Axes.X; Content.RelativeSizeAxes = Axes.X;
Content.AutoSizeAxes = Axes.Y; Content.AutoSizeAxes = Axes.Y;
Children = new Drawable[] Children = new Drawable[]
{ {
new Container new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Masking = true, Masking = true,
Children = new Drawable[] Children = new Drawable[]
{ {
new Box new Box
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Colour = new Color4(36, 50, 68, 255) Colour = new Color4(36, 50, 68, 255)
}, },
new Triangles new Triangles
{ {
TriangleScale = 5, TriangleScale = 5,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
ColourLight = new Color4(53, 66, 82, 255), ColourLight = new Color4(53, 66, 82, 255),
ColourDark = new Color4(41, 54, 70, 255), ColourDark = new Color4(41, 54, 70, 255),
}, },
}, },
}, },
new FlowContainer new FlowContainer
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
Anchor = Anchor.BottomCentre, Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre, Origin = Anchor.BottomCentre,
Direction = FlowDirections.Vertical, Direction = FlowDirections.Vertical,
Spacing = new Vector2(0f, 10f), Spacing = new Vector2(0f, 10f),
Children = new Drawable[] Children = new Drawable[]
{ {
// Header // Header
new Container new Container
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Height = 82, Height = 82,
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
Children = new Drawable[] Children = new Drawable[]
{ {
new Box new Box
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(10).Opacity(100), Colour = OsuColour.Gray(10).Opacity(100),
}, },
new FlowContainer new FlowContainer
{ {
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
Direction = FlowDirections.Vertical, Direction = FlowDirections.Vertical,
Width = content_width, Width = content_width,
Padding = new MarginPadding Padding = new MarginPadding
{ {
Top = 10, Top = 10,
Bottom = 10, Bottom = 10,
}, },
Children = new Drawable[] Children = new Drawable[]
{ {
new OsuSpriteText new OsuSpriteText
{ {
Font = @"Exo2.0-Bold", Font = @"Exo2.0-Bold",
Text = @"Gameplay Mods", Text = @"Gameplay Mods",
TextSize = 22, TextSize = 22,
Shadow = true, Shadow = true,
Margin = new MarginPadding Margin = new MarginPadding
{ {
Bottom = 4, Bottom = 4,
}, },
}, },
new OsuSpriteText new OsuSpriteText
{ {
Text = @"Mods provide different ways to enjoy gameplay. Some have an effect on the score you can achieve during ranked play.", Text = @"Mods provide different ways to enjoy gameplay. Some have an effect on the score you can achieve during ranked play.",
TextSize = 18, TextSize = 18,
Shadow = true, Shadow = true,
}, },
new OsuSpriteText new OsuSpriteText
{ {
Text = @"Others are just for fun", Text = @"Others are just for fun",
TextSize = 18, TextSize = 18,
Shadow = true, Shadow = true,
}, },
}, },
}, },
}, },
}, },
// Body // Body
modSectionsContainer = new FlowContainer modSectionsContainer = new FlowContainer
{ {
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
Spacing = new Vector2(0f, 10f), Spacing = new Vector2(0f, 10f),
Width = content_width, Width = content_width,
Children = new Drawable[] Children = new Drawable[]
{ {
difficultyReductionSection = new DifficultyReductionSection difficultyReductionSection = new DifficultyReductionSection
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
Action = modButtonPressed, Action = modButtonPressed,
}, },
difficultyIncreaseSection = new DifficultyIncreaseSection difficultyIncreaseSection = new DifficultyIncreaseSection
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
Action = modButtonPressed, Action = modButtonPressed,
}, },
assistedSection = new AssistedSection(PlayMode.Osu) assistedSection = new AssistedSection(PlayMode.Osu)
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
Action = modButtonPressed, Action = modButtonPressed,
}, },
}, },
}, },
// Footer // Footer
new Container new Container
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Height = 70, Height = 70,
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
Children = new Drawable[] Children = new Drawable[]
{ {
new Box new Box
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Colour = new Color4(172, 20, 116, 255), Colour = new Color4(172, 20, 116, 255),
Alpha = 0.5f, Alpha = 0.5f,
}, },
rankedMultiplerContainer = new FlowContainer rankedMultiplerContainer = new FlowContainer
{ {
Origin = Anchor.BottomCentre, Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre, Anchor = Anchor.BottomCentre,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Width = content_width, Width = content_width,
Direction = FlowDirections.Horizontal, Direction = FlowDirections.Horizontal,
Padding = new MarginPadding Padding = new MarginPadding
{ {
Top = 20, Top = 20,
Bottom = 20, Bottom = 20,
}, },
Children = new Drawable[] Children = new Drawable[]
{ {
rankedLabel = new OsuSpriteText rankedLabel = new OsuSpriteText
{ {
Text = @"Ranked, Score Multiplier: ", Text = @"Ranked, Score Multiplier: ",
TextSize = 30, TextSize = 30,
Shadow = true, Shadow = true,
}, },
multiplierLabel = new OsuSpriteText multiplierLabel = new OsuSpriteText
{ {
Font = @"Exo2.0-Bold", Font = @"Exo2.0-Bold",
Text = @"1.00x", Text = @"1.00x",
TextSize = 30, TextSize = 30,
Shadow = true, Shadow = true,
}, },
}, },
}, },
}, },
}, },
}, },
}, },
}; };
} }
} }
} }

View File

@ -1,281 +1,281 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using OpenTK; using OpenTK;
using osu.Framework.Graphics.Transformations; using osu.Framework.Graphics.Transformations;
namespace osu.Game.Overlays namespace osu.Game.Overlays
{ {
public abstract class WaveOverlayContainer : OverlayContainer public abstract class WaveOverlayContainer : OverlayContainer
{ {
private const float first_wave_position = -130; private const float first_wave_position = -130;
private const float second_wave_position = 0; private const float second_wave_position = 0;
private const float third_wave_position = 70; private const float third_wave_position = 70;
private const float fourth_wave_position = 100; private const float fourth_wave_position = 100;
private const float waves_container_position = -150; private const float waves_container_position = -150;
private float[] wavePositions private float[] wavePositions
{ {
get get
{ {
return new float[] { first_wave_position, second_wave_position, third_wave_position, fourth_wave_position }; return new float[] { first_wave_position, second_wave_position, third_wave_position, fourth_wave_position };
} }
} }
private const float first_wave_duration = 600; private const float first_wave_duration = 600;
private const float second_wave_duration = 700; private const float second_wave_duration = 700;
private const float third_wave_duration = 800; private const float third_wave_duration = 800;
private const float fourth_wave_duration = 900; private const float fourth_wave_duration = 900;
private const float container_wait = 200; private const float container_wait = 200;
private const float waves_container_duration = 400; private const float waves_container_duration = 400;
private const float content_duration = 700; private const float content_duration = 700;
private const float content_transition_wait = 100; private const float content_transition_wait = 100;
internal const float CONTENT_EXIT_DURATION = 600; internal const float CONTENT_EXIT_DURATION = 600;
private float [] waveDurations private float [] waveDurations
{ {
get get
{ {
return new float[] { first_wave_duration, second_wave_duration, third_wave_duration, fourth_wave_duration }; return new float[] { first_wave_duration, second_wave_duration, third_wave_duration, fourth_wave_duration };
} }
} }
private const float first_wave_rotation = 13; private const float first_wave_rotation = 13;
private const float second_wave_rotation = -7; private const float second_wave_rotation = -7;
private const float third_wave_rotation = 4; private const float third_wave_rotation = 4;
private const float fourth_wave_rotation = -2; private const float fourth_wave_rotation = -2;
private Container firstWave, secondWave, thirdWave, fourthWave, wavesContainer; private Container firstWave, secondWave, thirdWave, fourthWave, wavesContainer;
private readonly Container[] waves; private readonly Container[] waves;
private readonly Container contentContainer; private readonly Container contentContainer;
protected override Container<Drawable> Content => contentContainer; protected override Container<Drawable> Content => contentContainer;
private EdgeEffect waveShadow = new EdgeEffect private EdgeEffect waveShadow = new EdgeEffect
{ {
Type = EdgeEffectType.Shadow, Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(50), Colour = Color4.Black.Opacity(50),
Radius = 20f, Radius = 20f,
}; };
private Color4 firstWaveColour; private Color4 firstWaveColour;
public Color4 FirstWaveColour public Color4 FirstWaveColour
{ {
get get
{ {
return firstWaveColour; return firstWaveColour;
} }
set set
{ {
if (firstWaveColour == value) return; if (firstWaveColour == value) return;
firstWaveColour = value; firstWaveColour = value;
firstWave.Colour = value; firstWave.Colour = value;
} }
} }
private Color4 secondWaveColour; private Color4 secondWaveColour;
public Color4 SecondWaveColour public Color4 SecondWaveColour
{ {
get get
{ {
return secondWaveColour; return secondWaveColour;
} }
set set
{ {
if (secondWaveColour == value) return; if (secondWaveColour == value) return;
secondWaveColour = value; secondWaveColour = value;
secondWave.Colour = value; secondWave.Colour = value;
} }
} }
private Color4 thirdWaveColour; private Color4 thirdWaveColour;
public Color4 ThirdWaveColour public Color4 ThirdWaveColour
{ {
get get
{ {
return thirdWaveColour; return thirdWaveColour;
} }
set set
{ {
if (thirdWaveColour == value) return; if (thirdWaveColour == value) return;
thirdWaveColour = value; thirdWaveColour = value;
thirdWave.Colour = value; thirdWave.Colour = value;
} }
} }
private Color4 fourthWaveColour; private Color4 fourthWaveColour;
public Color4 FourthWaveColour public Color4 FourthWaveColour
{ {
get get
{ {
return fourthWaveColour; return fourthWaveColour;
} }
set set
{ {
if (fourthWaveColour == value) return; if (fourthWaveColour == value) return;
fourthWaveColour = value; fourthWaveColour = value;
fourthWave.Colour = value; fourthWave.Colour = value;
} }
} }
protected override void PopIn() protected override void PopIn()
{ {
base.Show(); base.Show();
for (int i = 0; i < waves.Length; i++) for (int i = 0; i < waves.Length; i++)
{ {
waves[i].MoveToY(wavePositions[i], waveDurations[i], EasingTypes.OutQuint); waves[i].MoveToY(wavePositions[i], waveDurations[i], EasingTypes.OutQuint);
} }
DelayReset(); DelayReset();
Delay(container_wait); Delay(container_wait);
Schedule(() => Schedule(() =>
{ {
if (State == Visibility.Visible) if (State == Visibility.Visible)
{ {
wavesContainer.MoveToY(waves_container_position, waves_container_duration, EasingTypes.None); wavesContainer.MoveToY(waves_container_position, waves_container_duration, EasingTypes.None);
contentContainer.FadeIn(content_duration, EasingTypes.OutQuint); contentContainer.FadeIn(content_duration, EasingTypes.OutQuint);
contentContainer.MoveToY(0, content_duration, EasingTypes.OutQuint); contentContainer.MoveToY(0, content_duration, EasingTypes.OutQuint);
Delay(content_transition_wait); Delay(content_transition_wait);
Schedule(() => { if (State == Visibility.Visible) TransitionIn(); }); Schedule(() => { if (State == Visibility.Visible) TransitionIn(); });
} }
}); });
} }
protected abstract void TransitionIn(); protected abstract void TransitionIn();
protected override void PopOut() protected override void PopOut()
{ {
base.Hide(); base.Hide();
contentContainer.FadeOut(CONTENT_EXIT_DURATION, EasingTypes.InSine); contentContainer.FadeOut(CONTENT_EXIT_DURATION, EasingTypes.InSine);
contentContainer.MoveToY(DrawHeight, CONTENT_EXIT_DURATION, EasingTypes.InSine); contentContainer.MoveToY(DrawHeight, CONTENT_EXIT_DURATION, EasingTypes.InSine);
TransitionOut(); TransitionOut();
for (int i = 0; i < waves.Length; i++) for (int i = 0; i < waves.Length; i++)
{ {
waves[i].MoveToY(DrawHeight, second_wave_duration, EasingTypes.InSine); waves[i].MoveToY(DrawHeight, second_wave_duration, EasingTypes.InSine);
} }
DelayReset(); DelayReset();
Delay(container_wait); Delay(container_wait);
Schedule(() => Schedule(() =>
{ {
if (State == Visibility.Hidden) if (State == Visibility.Hidden)
{ {
wavesContainer.MoveToY(0, waves_container_duration, EasingTypes.None); wavesContainer.MoveToY(0, waves_container_duration, EasingTypes.None);
} }
}); });
} }
protected abstract void TransitionOut(); protected abstract void TransitionOut();
public WaveOverlayContainer() public WaveOverlayContainer()
{ {
Masking = true; Masking = true;
AddInternal(wavesContainer = new Container AddInternal(wavesContainer = new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
Children = new Drawable[] Children = new Drawable[]
{ {
firstWave = new Container firstWave = new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Origin = Anchor.TopLeft, Origin = Anchor.TopLeft,
Anchor = Anchor.TopLeft, Anchor = Anchor.TopLeft,
Size = new Vector2(1.5f), Size = new Vector2(1.5f),
Rotation = first_wave_rotation, Rotation = first_wave_rotation,
Colour = FirstWaveColour, Colour = FirstWaveColour,
Masking = true, Masking = true,
EdgeEffect = waveShadow, EdgeEffect = waveShadow,
Children = new Drawable[] Children = new Drawable[]
{ {
new Box new Box
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
}, },
}, },
}, },
secondWave = new Container secondWave = new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Origin = Anchor.TopRight, Origin = Anchor.TopRight,
Anchor = Anchor.TopRight, Anchor = Anchor.TopRight,
Size = new Vector2(1.5f), Size = new Vector2(1.5f),
Rotation = second_wave_rotation, Rotation = second_wave_rotation,
Colour = SecondWaveColour, Colour = SecondWaveColour,
Masking = true, Masking = true,
EdgeEffect = waveShadow, EdgeEffect = waveShadow,
Children = new Drawable[] Children = new Drawable[]
{ {
new Box new Box
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
}, },
}, },
}, },
thirdWave = new Container thirdWave = new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Origin = Anchor.TopLeft, Origin = Anchor.TopLeft,
Anchor = Anchor.TopLeft, Anchor = Anchor.TopLeft,
Size = new Vector2(1.5f), Size = new Vector2(1.5f),
Rotation = third_wave_rotation, Rotation = third_wave_rotation,
Colour = ThirdWaveColour, Colour = ThirdWaveColour,
Masking = true, Masking = true,
EdgeEffect = waveShadow, EdgeEffect = waveShadow,
Children = new Drawable[] Children = new Drawable[]
{ {
new Box new Box
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
}, },
}, },
}, },
fourthWave = new Container fourthWave = new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Origin = Anchor.TopRight, Origin = Anchor.TopRight,
Anchor = Anchor.TopRight, Anchor = Anchor.TopRight,
Size = new Vector2(1.5f), Size = new Vector2(1.5f),
Rotation = fourth_wave_rotation, Rotation = fourth_wave_rotation,
Colour = FourthWaveColour, Colour = FourthWaveColour,
Masking = true, Masking = true,
EdgeEffect = waveShadow, EdgeEffect = waveShadow,
Children = new Drawable[] Children = new Drawable[]
{ {
new Box new Box
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
}, },
}, },
}, },
}, },
}); });
AddInternal(contentContainer = new Container AddInternal(contentContainer = new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Anchor = Anchor.BottomCentre, Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre, Origin = Anchor.BottomCentre,
Children = new Drawable[] Children = new Drawable[]
{ {
new Box new Box
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Colour = Color4.White.Opacity(50), Colour = Color4.White.Opacity(50),
}, },
}, },
}); });
waves = new Container[] { firstWave, secondWave, thirdWave, fourthWave }; waves = new Container[] { firstWave, secondWave, thirdWave, fourthWave };
} }
} }
} }