Stop persisting Skills in DifficultyAttributes

This commit is contained in:
Dean Herbert
2021-11-21 12:12:24 +09:00
parent 242e333acb
commit 9f688f6291
9 changed files with 9 additions and 21 deletions

View File

@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.EmptyScrolling
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
{
return new DifficultyAttributes(mods, skills, 0);
return new DifficultyAttributes(mods, 0);
}
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();