Merge branch 'master' into restore-ruleset-tests

This commit is contained in:
Dan Balasescu
2018-02-14 22:48:29 +09:00
committed by GitHub
48 changed files with 1219 additions and 1060 deletions

View File

@ -24,21 +24,126 @@ namespace osu.Game.Tests.Beatmaps.IO
public void TestImportWhenClosed()
{
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new HeadlessGameHost("TestImportWhenClosed"))
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportWhenClosed"))
{
var osu = loadOsu(host);
try
{
loadOszIntoOsu(loadOsu(host));
}
finally
{
host.Exit();
}
}
}
var temp = prepareTempCopy(osz_path);
[Test]
public void TestImportThenDelete()
{
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportThenDelete"))
{
try
{
var osu = loadOsu(host);
Assert.IsTrue(File.Exists(temp));
var imported = loadOszIntoOsu(osu);
osu.Dependencies.Get<BeatmapManager>().Import(temp);
deleteBeatmapSet(imported, osu);
}
finally
{
host.Exit();
}
}
}
ensureLoaded(osu);
[Test]
public void TestImportThenImport()
{
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportThenImport"))
{
try
{
var osu = loadOsu(host);
waitForOrAssert(() => !File.Exists(temp), "Temporary file still exists after standard import", 5000);
var imported = loadOszIntoOsu(osu);
var importedSecondTime = loadOszIntoOsu(osu);
host.Exit();
// check the newly "imported" beatmap is actually just the restored previous import. since it matches hash.
Assert.IsTrue(imported.ID == importedSecondTime.ID);
Assert.IsTrue(imported.Beatmaps.First().ID == importedSecondTime.Beatmaps.First().ID);
var manager = osu.Dependencies.Get<BeatmapManager>();
Assert.IsTrue(manager.GetAllUsableBeatmapSets().Count == 1);
Assert.IsTrue(manager.QueryBeatmapSets(_ => true).ToList().Count == 1);
}
finally
{
host.Exit();
}
}
}
[Test]
public void TestImportThenImportDifferentHash()
{
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportThenImportDifferentHash"))
{
try
{
var osu = loadOsu(host);
var manager = osu.Dependencies.Get<BeatmapManager>();
var imported = loadOszIntoOsu(osu);
//var change = manager.QueryBeatmapSets(_ => true).First();
imported.Hash += "-changed";
manager.Update(imported);
var importedSecondTime = loadOszIntoOsu(osu);
// check the newly "imported" beatmap is actually just the restored previous import. since it matches hash.
Assert.IsTrue(imported.ID != importedSecondTime.ID);
Assert.IsTrue(imported.Beatmaps.First().ID < importedSecondTime.Beatmaps.First().ID);
Assert.IsTrue(manager.GetAllUsableBeatmapSets().Count == 1);
Assert.IsTrue(manager.QueryBeatmapSets(_ => true).ToList().Count == 1);
}
finally
{
host.Exit();
}
}
}
[Test]
public void TestImportThenDeleteThenImport()
{
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportThenDeleteThenImport"))
{
try
{
var osu = loadOsu(host);
var imported = loadOszIntoOsu(osu);
deleteBeatmapSet(imported, osu);
var importedSecondTime = loadOszIntoOsu(osu);
// check the newly "imported" beatmap is actually just the restored previous import. since it matches hash.
Assert.IsTrue(imported.ID == importedSecondTime.ID);
Assert.IsTrue(imported.Beatmaps.First().ID == importedSecondTime.Beatmaps.First().ID);
}
finally
{
host.Exit();
}
}
}
@ -47,54 +152,82 @@ namespace osu.Game.Tests.Beatmaps.IO
[Ignore("Binding IPC on Appveyor isn't working (port in use). Need to figure out why")]
public void TestImportOverIPC()
{
using (HeadlessGameHost host = new HeadlessGameHost("host", true))
using (HeadlessGameHost client = new HeadlessGameHost("client", true))
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("host", true))
using (HeadlessGameHost client = new CleanRunHeadlessGameHost("client", true))
{
Assert.IsTrue(host.IsPrimaryInstance);
Assert.IsFalse(client.IsPrimaryInstance);
try
{
Assert.IsTrue(host.IsPrimaryInstance);
Assert.IsFalse(client.IsPrimaryInstance);
var osu = loadOsu(host);
var osu = loadOsu(host);
var temp = prepareTempCopy(osz_path);
var temp = prepareTempCopy(osz_path);
Assert.IsTrue(File.Exists(temp));
Assert.IsTrue(File.Exists(temp));
var importer = new BeatmapIPCChannel(client);
if (!importer.ImportAsync(temp).Wait(10000))
Assert.Fail(@"IPC took too long to send");
var importer = new BeatmapIPCChannel(client);
if (!importer.ImportAsync(temp).Wait(10000))
Assert.Fail(@"IPC took too long to send");
ensureLoaded(osu);
ensureLoaded(osu);
waitForOrAssert(() => !File.Exists(temp), "Temporary still exists after IPC import", 5000);
host.Exit();
waitForOrAssert(() => !File.Exists(temp), "Temporary still exists after IPC import", 5000);
}
finally
{
host.Exit();
}
}
}
[Test]
public void TestImportWhenFileOpen()
{
using (HeadlessGameHost host = new HeadlessGameHost("TestImportWhenFileOpen"))
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportWhenFileOpen"))
{
var osu = loadOsu(host);
var temp = prepareTempCopy(osz_path);
Assert.IsTrue(File.Exists(temp), "Temporary file copy never substantiated");
using (File.OpenRead(temp))
osu.Dependencies.Get<BeatmapManager>().Import(temp);
ensureLoaded(osu);
File.Delete(temp);
Assert.IsFalse(File.Exists(temp), "We likely held a read lock on the file when we shouldn't");
host.Exit();
try
{
var osu = loadOsu(host);
var temp = prepareTempCopy(osz_path);
Assert.IsTrue(File.Exists(temp), "Temporary file copy never substantiated");
using (File.OpenRead(temp))
osu.Dependencies.Get<BeatmapManager>().Import(temp);
ensureLoaded(osu);
File.Delete(temp);
Assert.IsFalse(File.Exists(temp), "We likely held a read lock on the file when we shouldn't");
}
finally
{
host.Exit();
}
}
}
private BeatmapSetInfo loadOszIntoOsu(OsuGameBase osu)
{
var temp = prepareTempCopy(osz_path);
Assert.IsTrue(File.Exists(temp));
var imported = osu.Dependencies.Get<BeatmapManager>().Import(temp);
ensureLoaded(osu);
waitForOrAssert(() => !File.Exists(temp), "Temporary file still exists after standard import", 5000);
return imported.FirstOrDefault();
}
private void deleteBeatmapSet(BeatmapSetInfo imported, OsuGameBase osu)
{
var manager = osu.Dependencies.Get<BeatmapManager>();
manager.Delete(imported);
Assert.IsTrue(manager.GetAllUsableBeatmapSets().Count == 0);
Assert.IsTrue(manager.QueryBeatmapSets(_ => true).ToList().Count == 1);
Assert.IsTrue(manager.QueryBeatmapSets(_ => true).First().DeletePending);
}
private string prepareTempCopy(string path)
{
var temp = Path.GetTempFileName();
@ -105,65 +238,55 @@ namespace osu.Game.Tests.Beatmaps.IO
{
var osu = new OsuGameBase();
Task.Run(() => host.Run(osu));
waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
return osu;
}
private void ensureLoaded(OsuGameBase osu, int timeout = 60000)
{
IEnumerable<BeatmapSetInfo> resultSets = null;
var store = osu.Dependencies.Get<BeatmapManager>();
waitForOrAssert(() => (resultSets = store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526)).Any(),
@"BeatmapSet did not import to the database in allocated time.", timeout);
//ensure we were stored to beatmap database backing...
Assert.IsTrue(resultSets.Count() == 1, $@"Incorrect result count found ({resultSets.Count()} but should be 1).");
IEnumerable<BeatmapInfo> queryBeatmaps() => store.QueryBeatmaps(s => s.BeatmapSet.OnlineBeatmapSetID == 241526 && s.BaseDifficultyID > 0);
IEnumerable<BeatmapSetInfo> queryBeatmapSets() => store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526);
//if we don't re-check here, the set will be inserted but the beatmaps won't be present yet.
waitForOrAssert(() => queryBeatmaps().Count() == 12,
@"Beatmaps did not import to the database in allocated time", timeout);
waitForOrAssert(() => queryBeatmapSets().Count() == 1,
@"BeatmapSet did not import to the database in allocated time", timeout);
int countBeatmapSetBeatmaps = 0;
int countBeatmaps = 0;
waitForOrAssert(() =>
(countBeatmapSetBeatmaps = queryBeatmapSets().First().Beatmaps.Count) ==
(countBeatmaps = queryBeatmaps().Count()),
(countBeatmapSetBeatmaps = queryBeatmapSets().First().Beatmaps.Count) ==
(countBeatmaps = queryBeatmaps().Count()),
$@"Incorrect database beatmap count post-import ({countBeatmaps} but should be {countBeatmapSetBeatmaps}).", timeout);
var set = queryBeatmapSets().First();
foreach (BeatmapInfo b in set.Beatmaps)
Assert.IsTrue(set.Beatmaps.Any(c => c.OnlineBeatmapID == b.OnlineBeatmapID));
Assert.IsTrue(set.Beatmaps.Count > 0);
var beatmap = store.GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 0))?.Beatmap;
Assert.IsTrue(beatmap?.HitObjects.Count > 0);
beatmap = store.GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 1))?.Beatmap;
Assert.IsTrue(beatmap?.HitObjects.Count > 0);
beatmap = store.GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 2))?.Beatmap;
Assert.IsTrue(beatmap?.HitObjects.Count > 0);
beatmap = store.GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 3))?.Beatmap;
Assert.IsTrue(beatmap?.HitObjects.Count > 0);
}
private void waitForOrAssert(Func<bool> result, string failureMessage, int timeout = 60000)
{
Action waitAction = () => { while (!result()) Thread.Sleep(200); };
Action waitAction = () =>
{
while (!result()) Thread.Sleep(200);
};
Assert.IsTrue(waitAction.BeginInvoke(null, null).AsyncWaitHandle.WaitOne(timeout), failureMessage);
}
}

View File

@ -63,12 +63,10 @@ namespace osu.Game.Tests.Visual
var storage = new TestStorage(@"TestCasePlaySongSelect");
// this is by no means clean. should be replacing inside of OsuGameBase somehow.
var context = new OsuDbContext();
IDatabaseContextFactory factory = new SingletonContextFactory(new OsuDbContext());
OsuDbContext contextFactory() => context;
dependencies.Cache(rulesets = new RulesetStore(contextFactory));
dependencies.Cache(manager = new BeatmapManager(storage, contextFactory, rulesets, null)
dependencies.Cache(rulesets = new RulesetStore(factory));
dependencies.Cache(manager = new BeatmapManager(storage, factory, rulesets, null)
{
DefaultBeatmap = defaultBeatmap = game.Beatmap.Default
});