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Add texture wrapping support to skins
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@ -4,6 +4,7 @@
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Audio;
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using osu.Game.Rulesets.Objects.Legacy;
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@ -27,7 +28,10 @@ namespace osu.Game.Skinning
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public abstract Drawable GetDrawableComponent(ISkinComponent component);
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public Texture GetTexture(string componentName) => Source.GetTexture(componentName);
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public Texture GetTexture(string componentName) => GetTexture(componentName, default, default);
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public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
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=> Source.GetTexture(componentName, wrapModeS, wrapModeT);
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public virtual SampleChannel GetSample(ISampleInfo sampleInfo)
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{
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