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Add texture wrapping support to skins
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@ -10,6 +10,7 @@ using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Testing;
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using osu.Game.Audio;
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@ -216,7 +217,7 @@ namespace osu.Game.Tests.Skins
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public Drawable GetDrawableComponent(ISkinComponent component) => skin.GetDrawableComponent(component);
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public Texture GetTexture(string componentName) => skin.GetTexture(componentName);
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public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => skin.GetTexture(componentName, wrapModeS, wrapModeT);
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public SampleChannel GetSample(ISampleInfo sampleInfo) => skin.GetSample(sampleInfo);
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