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Add texture wrapping support to skins
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@ -10,6 +10,7 @@ using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Audio;
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@ -295,7 +296,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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}
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: null;
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public Texture GetTexture(string componentName) => throw new NotImplementedException();
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public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => throw new NotImplementedException();
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public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
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@ -306,7 +307,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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public Drawable GetDrawableComponent(ISkinComponent componentName) => new SecondarySourceBox();
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public Texture GetTexture(string componentName) => throw new NotImplementedException();
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public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => throw new NotImplementedException();
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public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
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@ -318,7 +319,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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public Drawable GetDrawableComponent(ISkinComponent componentName) => new BaseSourceBox();
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public Texture GetTexture(string componentName) => throw new NotImplementedException();
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public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => throw new NotImplementedException();
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public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
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