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Adjust namespaces
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@ -6,8 +6,7 @@ using System.Collections.Generic;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Screens.Edit.Setup.Components.LabelledComponents;
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namespace osu.Game.Tests.Visual.UserInterface
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namespace osu.Game.Tests.Visual.UserInterface
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{
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{
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@ -4,7 +4,7 @@
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osuTK.Input;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.UserInterface
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namespace osu.Game.Tests.Visual.UserInterface
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@ -1,9 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Graphics.UserInterfaceV2
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namespace osu.Game.Screens.Edit.Setup.Components.LabelledComponents
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{
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{
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public class LabelledSwitchButton : LabelledComponent<SwitchButton>
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public class LabelledSwitchButton : LabelledComponent<SwitchButton>
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{
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{
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@ -13,7 +13,7 @@ using osu.Framework.Input.Events;
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using osuTK;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Graphics;
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namespace osu.Game.Graphics.UserInterface
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namespace osu.Game.Graphics.UserInterfaceV2
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{
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{
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public class SwitchButton : Checkbox
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public class SwitchButton : Checkbox
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{
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{
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