Move BPM calculations to Beatmap.

This commit is contained in:
Dean Herbert
2017-01-30 16:03:45 +09:00
parent 8f1e7ef19a
commit 9f90b57543
2 changed files with 11 additions and 12 deletions

View File

@ -2,6 +2,7 @@
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using OpenTK.Graphics;
using osu.Game.Beatmaps.Timing;
using osu.Game.Database;
@ -16,6 +17,9 @@ namespace osu.Game.Beatmaps
public List<HitObject> HitObjects { get; set; }
public List<ControlPoint> ControlPoints { get; set; }
public List<Color4> ComboColors { get; set; }
public double BPMMaximum => 60000 / ControlPoints.Where(c => c.BeatLength != 0).OrderBy(c => c.BeatLength).First().BeatLength;
public double BPMMinimum => 60000 / ControlPoints.Where(c => c.BeatLength != 0).OrderByDescending(c => c.BeatLength).First().BeatLength;
public double BPMMode => BPMAt(ControlPoints.Where(c => c.BeatLength != 0).GroupBy(c => c.BeatLength).OrderByDescending(grp => grp.Count()).First().First().Time);
public double BPMAt(double time)
{