mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 23:24:04 +09:00
Move BPM calculations to Beatmap.
This commit is contained in:
@ -2,6 +2,7 @@
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Database;
|
||||
@ -16,6 +17,9 @@ namespace osu.Game.Beatmaps
|
||||
public List<HitObject> HitObjects { get; set; }
|
||||
public List<ControlPoint> ControlPoints { get; set; }
|
||||
public List<Color4> ComboColors { get; set; }
|
||||
public double BPMMaximum => 60000 / ControlPoints.Where(c => c.BeatLength != 0).OrderBy(c => c.BeatLength).First().BeatLength;
|
||||
public double BPMMinimum => 60000 / ControlPoints.Where(c => c.BeatLength != 0).OrderByDescending(c => c.BeatLength).First().BeatLength;
|
||||
public double BPMMode => BPMAt(ControlPoints.Where(c => c.BeatLength != 0).GroupBy(c => c.BeatLength).OrderByDescending(grp => grp.Count()).First().First().Time);
|
||||
|
||||
public double BPMAt(double time)
|
||||
{
|
||||
|
Reference in New Issue
Block a user