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@ -71,11 +71,11 @@ namespace osu.Game.Rulesets.Difficulty
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case 1:
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yield return currentSet.Single();
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break;
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default:
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yield return new MultiMod(currentSet.ToArray());
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break;
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}
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if (currentSetCount > 1)
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yield return new MultiMod(currentSet.ToArray());
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// Apply mods in the adjustment set recursively. Using the entire adjustment set would result in duplicate multi-mod mod
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// combinations in further recursions, so a moving subset is used to eliminate this effect
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for (int i = adjustmentSetStart; i < adjustmentSet.Length; i++)
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