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Replace tournament beatmap storage type with lightweight model
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@ -239,7 +239,7 @@ namespace osu.Game.Tournament.Screens.Editors
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req.Success += res =>
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{
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Model.Beatmap = res;
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Model.Beatmap = new TournamentBeatmap(res);
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updatePanel();
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};
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@ -241,7 +241,7 @@ namespace osu.Game.Tournament.Screens.Editors
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req.Success += res =>
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{
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Model.Beatmap = res;
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Model.Beatmap = new TournamentBeatmap(res);
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updatePanel();
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};
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