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Refine RealmContext
implementation API
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51
osu.Game/Database/RealmObjectExtensions.cs
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51
osu.Game/Database/RealmObjectExtensions.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using AutoMapper;
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using osu.Game.Input.Bindings;
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using Realms;
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namespace osu.Game.Database
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{
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public static class RealmObjectExtensions
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{
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private static readonly IMapper mapper = new MapperConfiguration(c =>
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{
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c.ShouldMapField = fi => false;
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c.ShouldMapProperty = pi => pi.SetMethod != null && pi.SetMethod.IsPublic;
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c.CreateMap<RealmKeyBinding, RealmKeyBinding>();
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}).CreateMapper();
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/// <summary>
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/// Create a detached copy of the each item in the collection.
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/// </summary>
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/// <param name="items">A list of managed <see cref="RealmObject"/>s to detach.</param>
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/// <typeparam name="T">The type of object.</typeparam>
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/// <returns>A list containing non-managed copies of provided items.</returns>
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public static List<T> Detach<T>(this IEnumerable<T> items) where T : RealmObject
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{
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var list = new List<T>();
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foreach (var obj in items)
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list.Add(obj.Detach());
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return list;
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}
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/// <summary>
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/// Create a detached copy of the item.
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/// </summary>
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/// <param name="item">The managed <see cref="RealmObject"/> to detach.</param>
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/// <typeparam name="T">The type of object.</typeparam>
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/// <returns>A non-managed copy of provided item. Will return the provided item if already detached.</returns>
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public static T Detach<T>(this T item) where T : RealmObject
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{
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if (!item.IsManaged)
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return item;
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return mapper.Map<T>(item);
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}
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}
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}
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