mirror of
https://github.com/osukey/osukey.git
synced 2025-08-05 07:33:55 +09:00
Refine RealmContext
implementation API
This commit is contained in:
@ -7,6 +7,7 @@ using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Rulesets;
|
||||
using Realms;
|
||||
|
||||
#nullable enable
|
||||
|
||||
@ -30,9 +31,9 @@ namespace osu.Game.Input
|
||||
{
|
||||
List<string> combinations = new List<string>();
|
||||
|
||||
using (var context = realmFactory.GetForRead())
|
||||
using (var context = realmFactory.CreateContext())
|
||||
{
|
||||
foreach (var action in context.Realm.All<RealmKeyBinding>().Where(b => b.RulesetID == null && (GlobalAction)b.ActionInt == globalAction))
|
||||
foreach (var action in context.All<RealmKeyBinding>().Where(b => b.RulesetID == null && (GlobalAction)b.ActionInt == globalAction))
|
||||
{
|
||||
string str = action.KeyCombination.ReadableString();
|
||||
|
||||
@ -52,26 +53,27 @@ namespace osu.Game.Input
|
||||
/// <param name="rulesets">The rulesets to populate defaults from.</param>
|
||||
public void Register(KeyBindingContainer container, IEnumerable<RulesetInfo> rulesets)
|
||||
{
|
||||
using (var usage = realmFactory.GetForWrite())
|
||||
using (var realm = realmFactory.CreateContext())
|
||||
using (var transaction = realm.BeginWrite())
|
||||
{
|
||||
// intentionally flattened to a list rather than querying against the IQueryable, as nullable fields being queried against aren't indexed.
|
||||
// this is much faster as a result.
|
||||
var existingBindings = usage.Realm.All<RealmKeyBinding>().ToList();
|
||||
var existingBindings = realm.All<RealmKeyBinding>().ToList();
|
||||
|
||||
insertDefaults(usage, existingBindings, container.DefaultKeyBindings);
|
||||
insertDefaults(realm, existingBindings, container.DefaultKeyBindings);
|
||||
|
||||
foreach (var ruleset in rulesets)
|
||||
{
|
||||
var instance = ruleset.CreateInstance();
|
||||
foreach (var variant in instance.AvailableVariants)
|
||||
insertDefaults(usage, existingBindings, instance.GetDefaultKeyBindings(variant), ruleset.ID, variant);
|
||||
insertDefaults(realm, existingBindings, instance.GetDefaultKeyBindings(variant), ruleset.ID, variant);
|
||||
}
|
||||
|
||||
usage.Commit();
|
||||
transaction.Commit();
|
||||
}
|
||||
}
|
||||
|
||||
private void insertDefaults(RealmContextFactory.RealmUsage usage, List<RealmKeyBinding> existingBindings, IEnumerable<IKeyBinding> defaults, int? rulesetId = null, int? variant = null)
|
||||
private void insertDefaults(Realm realm, List<RealmKeyBinding> existingBindings, IEnumerable<IKeyBinding> defaults, int? rulesetId = null, int? variant = null)
|
||||
{
|
||||
// compare counts in database vs defaults for each action type.
|
||||
foreach (var defaultsForAction in defaults.GroupBy(k => k.Action))
|
||||
@ -83,7 +85,7 @@ namespace osu.Game.Input
|
||||
continue;
|
||||
|
||||
// insert any defaults which are missing.
|
||||
usage.Realm.Add(defaultsForAction.Skip(existingCount).Select(k => new RealmKeyBinding
|
||||
realm.Add(defaultsForAction.Skip(existingCount).Select(k => new RealmKeyBinding
|
||||
{
|
||||
KeyCombinationString = k.KeyCombination.ToString(),
|
||||
ActionInt = (int)k.Action,
|
||||
|
Reference in New Issue
Block a user