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pray
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@ -21,19 +21,34 @@ namespace osu.Game.Rulesets.Mania.UI
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/// <summary>
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/// list mania column group
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/// </summary>
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FillFlowContainer<ManiaColumnGroup> ListColumnGroup = new FillFlowContainer<ManiaColumnGroup>();
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private FillFlowContainer<ManiaColumnGroup> listColumnGroup;
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/// <summary>
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/// Whether this playfield should be inverted. This flips everything inside the playfield.
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/// </summary>
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public readonly Bindable<bool> Inverted = new Bindable<bool>(true);
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/// <summary>
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/// The style to use for the special column.
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/// </summary>
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public SpecialColumnPosition SpecialColumnPosition
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{
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get => listColumnGroup.FirstOrDefault()?.SpecialColumnPosition ?? SpecialColumnPosition.Normal;
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set
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{
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foreach (var singleGroup in listColumnGroup)
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{
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singleGroup.SpecialColumnPosition = value;
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}
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}
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}
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public List<Column> Columns
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{
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get
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{
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var list = new List<Column>();
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foreach (var single in ListColumnGroup)
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foreach (var single in listColumnGroup)
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{
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list.AddRange(single.Columns);
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}
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@ -41,13 +56,9 @@ namespace osu.Game.Rulesets.Mania.UI
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}
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}
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private readonly int columnCount;
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public ManiaPlayfield(int columnCount, bool coop)
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: base(Axes.Y)
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{
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this.columnCount = columnCount;
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if (columnCount <= 0)
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throw new ArgumentException("Can't have zero or fewer columns.");
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@ -55,7 +66,7 @@ namespace osu.Game.Rulesets.Mania.UI
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InternalChildren = new Drawable[]
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{
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ListColumnGroup = new FillFlowContainer<ManiaColumnGroup>()
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listColumnGroup = new FillFlowContainer<ManiaColumnGroup>
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{
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Direction = FillDirection.Horizontal,
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RelativeSizeAxes = Axes.Y,
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@ -72,11 +83,11 @@ namespace osu.Game.Rulesets.Mania.UI
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for (int i = 0; i < numberOfGroup; i++)
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{
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var group = new ManiaColumnGroup(columnCount / numberOfGroup);
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ListColumnGroup.Add(group);
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listColumnGroup.Add(group);
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}
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foreach (var single in ListColumnGroup)
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foreach (var single in listColumnGroup)
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{
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single.VisibleTimeRange.BindTo(VisibleTimeRange);
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AddNested(single);
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@ -85,9 +96,11 @@ namespace osu.Game.Rulesets.Mania.UI
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var currentAction = ManiaAction.Key1;
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for (int i = 0; i < columnCount; i++)
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{
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var c = new Column();
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//c.Action = c.IsSpecial ? ManiaAction.Special : currentAction++;
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c.Action = currentAction++;
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var c = new Column
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{
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//c.Action = c.IsSpecial ? ManiaAction.Special : currentAction++;
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Action = currentAction++
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};
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/*
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c.IsSpecial = isSpecialColumn(i);
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@ -107,7 +120,7 @@ namespace osu.Game.Rulesets.Mania.UI
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Scale = new Vector2(1, newValue ? -1 : 1);
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//judgements.Scale = Scale;
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foreach (var single in ListColumnGroup)
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foreach (var single in listColumnGroup)
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{
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single.Judgements.Scale = Scale;
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}
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@ -127,7 +140,7 @@ namespace osu.Game.Rulesets.Mania.UI
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public void Add(BarLine barline)
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{
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//HitObjects.Add(new DrawableBarLine(barline));
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foreach (var single in ListColumnGroup)
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foreach (var single in listColumnGroup)
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{
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single.HitObjects.Add(new DrawableBarLine(barline));
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}
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@ -136,7 +149,7 @@ namespace osu.Game.Rulesets.Mania.UI
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private ManiaColumnGroup getFallDownControlContainerByActualColumn(int actualColumn)
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{
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int sum = 0;
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foreach (var single in ListColumnGroup)
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foreach (var single in listColumnGroup)
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{
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sum = sum + single.ColumnCount;
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if (sum > actualColumn)
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