Eliminate unnecessary loop

This commit is contained in:
Bartłomiej Dach
2020-08-18 15:24:30 +02:00
parent cd2280b5bf
commit 9fb494d5d3

View File

@ -80,6 +80,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
/// </summary>
private double repetitionPenalties()
{
const int l = 2;
double penalty = 1.0;
monoHistory.Add(currentMonoLength);
@ -87,8 +88,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
if (monoHistory.Count > mono_history_max_length)
monoHistory.RemoveAt(0);
for (int l = 2; l <= mono_history_max_length / 2; l++)
{
for (int start = monoHistory.Count - l - 1; start >= 0; start--)
{
bool samePattern = true;
@ -109,7 +108,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
break;
}
}
}
return penalty;
}