diff --git a/osu.Game.Rulesets.Osu/UI/DrawableOsuRuleset.cs b/osu.Game.Rulesets.Osu/UI/DrawableOsuRuleset.cs index e6e37fd58e..b2299398e1 100644 --- a/osu.Game.Rulesets.Osu/UI/DrawableOsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/UI/DrawableOsuRuleset.cs @@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Osu.UI protected override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo); - public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer { PlayfieldShift = true }; + public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer { AlignWithStoryboard = true }; protected override ResumeOverlay CreateResumeOverlay() => new OsuResumeOverlay(); diff --git a/osu.Game.Rulesets.Osu/UI/OsuPlayfieldAdjustmentContainer.cs b/osu.Game.Rulesets.Osu/UI/OsuPlayfieldAdjustmentContainer.cs index 700601dbfd..0d1a5a8304 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuPlayfieldAdjustmentContainer.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuPlayfieldAdjustmentContainer.cs @@ -11,16 +11,17 @@ namespace osu.Game.Rulesets.Osu.UI public class OsuPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer { protected override Container Content => content; - private readonly Container content; + private readonly ScalingContainer content; private const float playfield_size_adjust = 0.8f; /// - /// Whether an osu-stable playfield offset should be applied (8 osu!pixels) + /// When true, an offset is applied to allow alignment with historical storyboards displayed in the same parent space. + /// This will shift the playfield downwards slightly. /// - public bool PlayfieldShift + public bool AlignWithStoryboard { - set => ((ScalingContainer)content).PlayfieldShift = value; + set => content.PlayfieldShift = value; } public OsuPlayfieldAdjustmentContainer() @@ -65,7 +66,7 @@ namespace osu.Game.Rulesets.Osu.UI // Scale = 819.2 / 512 // Scale = 1.6 Scale = new Vector2(Parent.ChildSize.X / OsuPlayfield.BASE_SIZE.X); - Position = new Vector2(0, (PlayfieldShift ? 8f : 0f) * Parent.ChildSize.Y / OsuPlayfield.BASE_SIZE.Y); + Position = new Vector2(0, (PlayfieldShift ? 8f : 0f) * Scale.X); // Size = 0.625 Size = Vector2.Divide(Vector2.One, Scale); }