Animate individual ModColumns during togle of oerlay

This commit is contained in:
Dean Herbert
2022-04-05 18:27:34 +09:00
parent 901032bfa2
commit 9fdeb20537
2 changed files with 91 additions and 67 deletions

View File

@ -106,6 +106,7 @@ namespace osu.Game.Overlays.Mods
{
new Container
{
Depth = float.MaxValue,
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Both,
Children = new Drawable[]
@ -296,6 +297,13 @@ namespace osu.Game.Overlays.Mods
.Delay(300)
.FadeIn(200, Easing.OutQuint)
.ScaleTo(1, fade_in_duration, Easing.OutElastic);
for (int i = 0; i < columnFlow.Count; i++)
{
columnFlow[i].TopLevelContent
.Delay(i * 30)
.MoveToY(0, fade_in_duration, Easing.OutQuint);
}
}
protected override void PopOut()
@ -312,6 +320,13 @@ namespace osu.Game.Overlays.Mods
footer.MoveToY(footer.DrawHeight, fade_out_duration, Easing.OutQuint);
this.FadeOut(fade_out_duration, Easing.OutQuint);
for (int i = 0; i < columnFlow.Count; i++)
{
const float distance = 700;
columnFlow[i].TopLevelContent.MoveToY(i % 2 == 0 ? -distance : distance, fade_out_duration, Easing.OutQuint);
}
}
private class ModColumnContainer : FillFlowContainer<ModColumn>