From a02adfdbd4efb69dd44d0ed872da398bb8ba09df Mon Sep 17 00:00:00 2001 From: Siim Pender Date: Mon, 7 Mar 2022 20:36:09 +0200 Subject: [PATCH] Fix crash on super high bpm kiai sections --- osu.Game.Rulesets.Osu/Skinning/Default/KiaiFlash.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/KiaiFlash.cs b/osu.Game.Rulesets.Osu/Skinning/Default/KiaiFlash.cs index d49b1713f6..46e0030034 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/KiaiFlash.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/KiaiFlash.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Framework.Audio.Track; using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; @@ -37,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default Child .FadeTo(flash_opacity, EarlyActivationMilliseconds, Easing.OutQuint) .Then() - .FadeOut(timingPoint.BeatLength - fade_length, Easing.OutSine); + .FadeOut(Math.Max(0, timingPoint.BeatLength - fade_length), Easing.OutSine); } } }