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Merge pull request #7316 from mcendu/kiai
Implement kiai flash of hit circles
This commit is contained in:
commit
a02c39b066
30
osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleKiai.cs
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30
osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleKiai.cs
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@ -0,0 +1,30 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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[TestFixture]
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public class TestSceneHitCircleKiai : TestSceneHitCircle
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{
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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var controlPointInfo = new ControlPointInfo();
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controlPointInfo.Add(0, new TimingControlPoint { BeatLength = 500 });
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controlPointInfo.Add(0, new EffectControlPoint { KiaiMode = true });
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Beatmap.Value = CreateWorkingBeatmap(new Beatmap
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{
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ControlPointInfo = controlPointInfo
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});
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// track needs to be playing for BeatSyncedContainer to work.
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Beatmap.Value.Track.Start();
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});
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}
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}
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@ -42,6 +42,10 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Texture = textures.Get(@"Gameplay/osu/disc"),
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Texture = textures.Get(@"Gameplay/osu/disc"),
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},
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},
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new KiaiFlash
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{
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RelativeSizeAxes = Axes.Both,
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},
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triangles = new TrianglesPiece
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triangles = new TrianglesPiece
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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43
osu.Game.Rulesets.Osu/Skinning/Default/KiaiFlash.cs
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43
osu.Game.Rulesets.Osu/Skinning/Default/KiaiFlash.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics.Containers;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Skinning.Default
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{
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public class KiaiFlash : BeatSyncedContainer
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{
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private const double fade_length = 80;
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private const float flash_opacity = 0.25f;
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public KiaiFlash()
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{
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EarlyActivationMilliseconds = 80;
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Blending = BlendingParameters.Additive;
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.White,
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Alpha = 0f,
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};
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}
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protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
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{
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if (!effectPoint.KiaiMode)
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return;
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Child
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.FadeTo(flash_opacity, EarlyActivationMilliseconds, Easing.OutQuint)
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.Then()
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.FadeOut(timingPoint.BeatLength - fade_length, Easing.OutSine);
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}
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}
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}
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61
osu.Game.Rulesets.Osu/Skinning/Legacy/KiaiFlashingSprite.cs
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osu.Game.Rulesets.Osu/Skinning/Legacy/KiaiFlashingSprite.cs
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@ -0,0 +1,61 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics.Containers;
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namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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{
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internal class KiaiFlashingSprite : BeatSyncedContainer
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{
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private readonly Sprite mainSprite;
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private readonly Sprite flashingSprite;
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public Texture Texture
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{
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set
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{
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mainSprite.Texture = value;
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flashingSprite.Texture = value;
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}
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}
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private const float flash_opacity = 0.3f;
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public KiaiFlashingSprite()
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{
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AutoSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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mainSprite = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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flashingSprite = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Alpha = 0,
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Blending = BlendingParameters.Additive,
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}
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};
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}
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protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
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{
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if (!effectPoint.KiaiMode)
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return;
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flashingSprite
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.FadeTo(flash_opacity)
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.Then()
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.FadeOut(timingPoint.BeatLength * 0.75f);
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}
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}
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}
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@ -5,7 +5,6 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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@ -32,9 +31,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
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Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
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}
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}
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private Container<Sprite> circleSprites;
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private Container circleSprites;
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private Sprite hitCircleSprite;
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private Drawable hitCircleSprite;
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private Sprite hitCircleOverlay;
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private Drawable hitCircleOverlay;
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private SkinnableSpriteText hitCircleText;
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private SkinnableSpriteText hitCircleText;
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@ -72,20 +71,20 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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InternalChildren = new Drawable[]
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InternalChildren = new Drawable[]
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{
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{
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circleSprites = new Container<Sprite>
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circleSprites = new Container
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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Children = new[]
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{
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{
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hitCircleSprite = new Sprite
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hitCircleSprite = new KiaiFlashingSprite
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{
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{
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Texture = baseTexture,
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Texture = baseTexture,
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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},
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hitCircleOverlay = new Sprite
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hitCircleOverlay = new KiaiFlashingSprite
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{
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{
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Texture = overlayTexture,
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Texture = overlayTexture,
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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