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https://github.com/osukey/osukey.git
synced 2025-06-05 21:07:18 +09:00
Changed to LoadComponentAsync call instead of adding an AsyncLoadWrapper instance.
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7c65048ae5
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@ -146,18 +146,17 @@ namespace osu.Game.Overlays.Direct
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loading = true;
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loading = true;
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Add(new AsyncLoadWrapper(trackLoader = new TrackLoader($"https://b.ppy.sh/preview/{BeatmapSet.OnlineBeatmapSetID}.mp3")
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LoadComponentAsync(trackLoader = new TrackLoader($"https://b.ppy.sh/preview/{BeatmapSet.OnlineBeatmapSetID}.mp3"),
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{
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d =>
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OnLoadComplete = d =>
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{
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{
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// we may have been replaced by another loader
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// We may have been replaced by another loader
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if (trackLoader != d) return;
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if (trackLoader != d) return;
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Preview = (d as TrackLoader)?.Preview;
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Preview = (d as TrackLoader)?.Preview;
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Playing.TriggerChange();
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Playing.TriggerChange();
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loading = false;
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loading = false;
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},
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Add(trackLoader);
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}));
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});
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}
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}
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private class TrackLoader : Drawable
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private class TrackLoader : Drawable
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@ -316,18 +316,18 @@ namespace osu.Game.Overlays.Profile
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private void loadUser()
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private void loadUser()
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{
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{
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coverContainer.Add(new AsyncLoadWrapper(new UserCoverBackground(user)
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LoadComponentAsync(new UserCoverBackground(user)
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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FillMode = FillMode.Fill,
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FillMode = FillMode.Fill,
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OnLoadComplete = d => d.FadeInFromZero(200)
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OnLoadComplete = d => d.FadeInFromZero(200)
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})
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},
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ucb =>
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{
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{
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Masking = true,
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ucb.Depth = float.MaxValue;
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RelativeSizeAxes = Axes.Both,
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coverContainer.Add(ucb);
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Depth = float.MaxValue
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});
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});
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if (user.IsSupporter) supporterTag.Show();
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if (user.IsSupporter) supporterTag.Show();
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@ -228,16 +228,19 @@ namespace osu.Game.Screens.Multiplayer
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if (value != null)
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if (value != null)
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{
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{
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coverContainer.FadeIn(transition_duration);
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coverContainer.FadeIn(transition_duration);
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coverContainer.Children = new[]
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LoadComponentAsync(new BeatmapSetCover(value.BeatmapSet)
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{
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{
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new AsyncLoadWrapper(new BeatmapSetCover(value.BeatmapSet)
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Anchor = Anchor.Centre,
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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FillMode = FillMode.Fill,
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Origin = Anchor.Centre,
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OnLoadComplete = d => d.FadeInFromZero(400, Easing.Out),
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FillMode = FillMode.Fill,
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},
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OnLoadComplete = d => d.FadeInFromZero(400, Easing.Out),
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bsc =>
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}) { RelativeSizeAxes = Axes.Both },
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{
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};
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bsc.RelativeSizeAxes = Axes.Both;
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coverContainer.Add(bsc);
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});
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beatmapTitle.Current = localisation.GetUnicodePreference(value.Metadata.TitleUnicode, value.Metadata.Title);
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beatmapTitle.Current = localisation.GetUnicodePreference(value.Metadata.TitleUnicode, value.Metadata.Title);
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beatmapDash.Text = @" - ";
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beatmapDash.Text = @" - ";
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@ -329,17 +329,20 @@ namespace osu.Game.Screens.Multiplayer
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if (value != null)
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if (value != null)
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{
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{
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coverContainer.FadeIn(transition_duration);
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coverContainer.FadeIn(transition_duration);
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coverContainer.Children = new[]
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LoadComponentAsync(new BeatmapSetCover(value.BeatmapSet)
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{
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{
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new AsyncLoadWrapper(new BeatmapSetCover(value.BeatmapSet)
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RelativeSizeAxes = Axes.Both,
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{
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Anchor = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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FillMode = FillMode.Fill,
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Origin = Anchor.Centre,
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OnLoadComplete = d => d.FadeInFromZero(400, Easing.Out),
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FillMode = FillMode.Fill,
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},
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OnLoadComplete = d => d.FadeInFromZero(400, Easing.Out),
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bsc =>
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}) { RelativeSizeAxes = Axes.Both },
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{
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};
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bsc.RelativeSizeAxes = Axes.Both;
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coverContainer.Add(bsc);
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});
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beatmapTitle.Current = localisation.GetUnicodePreference(value.Metadata.TitleUnicode, value.Metadata.Title);
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beatmapTitle.Current = localisation.GetUnicodePreference(value.Metadata.TitleUnicode, value.Metadata.Title);
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beatmapDash.Text = @" - ";
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beatmapDash.Text = @" - ";
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@ -248,7 +248,8 @@ namespace osu.Game.Screens.Play
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storyboard = beatmap.Storyboard.CreateDrawable(Beatmap.Value);
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storyboard = beatmap.Storyboard.CreateDrawable(Beatmap.Value);
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storyboard.Masking = true;
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storyboard.Masking = true;
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storyboardContainer.Add(asyncLoad ? new AsyncLoadWrapper(storyboard) { RelativeSizeAxes = Axes.Both } : (Drawable)storyboard);
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if (asyncLoad) LoadComponentAsync(storyboard, s => storyboardContainer.Add(s));
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else storyboardContainer.Add((Drawable)storyboard);
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}
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}
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public void Restart()
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public void Restart()
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