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Revert changes to make HitObject abstract
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@ -20,6 +20,7 @@ using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Legacy;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.UI;
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@ -163,7 +164,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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var beatmap = new Beatmap<HitObject> { BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo } };
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for (int i = 0; i < 10; i++)
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beatmap.HitObjects.Add(new ConvertHitObject { StartTime = i * time_range });
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beatmap.HitObjects.Add(new HitObject { StartTime = i * time_range });
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return beatmap;
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}
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Rulesets.Objects;
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using System;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Judgements;
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@ -12,6 +11,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Catch.Scoring;
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using osu.Game.Rulesets.Mania.Scoring;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Scoring;
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@ -124,7 +124,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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private void newJudgement(double offset = 0)
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{
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var judgement = new JudgementResult(new ConvertHitObject(), new Judgement())
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var judgement = new JudgementResult(new HitObject(), new Judgement())
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{
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TimeOffset = offset == 0 ? RNG.Next(-150, 150) : offset,
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Type = HitResult.Perfect,
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@ -224,7 +224,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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private class TestDrawableControlPoint : DrawableHitObject<HitObject>
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{
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public TestDrawableControlPoint(ScrollingDirection direction, double time)
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: base(new ConvertHitObject { StartTime = time })
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: base(new HitObject { StartTime = time })
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{
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Origin = Anchor.Centre;
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@ -255,7 +255,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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private class TestDrawableHitObject : DrawableHitObject<HitObject>
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{
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public TestDrawableHitObject(double time)
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: base(new ConvertHitObject { StartTime = time })
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: base(new HitObject { StartTime = time })
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{
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Origin = Anchor.Custom;
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OriginPosition = new Vector2(75 / 4.0f);
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@ -123,7 +123,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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var objects = new List<HitObject>();
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for (double i = 0; i < 5000; i += RNG.NextDouble() * 10 + i / 1000)
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objects.Add(new ConvertHitObject { StartTime = i });
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objects.Add(new HitObject { StartTime = i });
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replaceObjects(objects);
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}
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@ -132,7 +132,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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var objects = new List<HitObject>();
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for (double i = 0; i < 5000; i++)
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objects.Add(new ConvertHitObject { StartTime = i });
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objects.Add(new HitObject { StartTime = i });
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replaceObjects(objects);
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}
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