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Change carousel terminology to not use Children
/ InternalChildren
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@ -152,7 +152,7 @@ namespace osu.Game.Screens.Select.Carousel
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{
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var carouselBeatmapSet = (CarouselBeatmapSet)Item;
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var visibleBeatmaps = carouselBeatmapSet.Children.Where(c => c.Visible).ToArray();
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var visibleBeatmaps = carouselBeatmapSet.Items.Where(c => c.Visible).ToArray();
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// if we are already displaying all the correct beatmaps, only run animation updates.
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// note that the displayed beatmaps may change due to the applied filter.
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