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Fix hit distribution graph midpoint rounding not looking great around zero
Not sure this will be accepted and it's likely only ever going to show in tests, but seems to be a better approach to midpoint rounding for this case?
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@ -23,6 +23,12 @@ namespace osu.Game.Tests.Visual.Ranking
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createTest(CreateDistributedHitEvents());
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}
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[Test]
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public void TestManyDistributedEventsOffset()
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{
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createTest(CreateDistributedHitEvents(-3.5));
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}
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[Test]
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public void TestAroundCentre()
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{
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