diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs index a9aeba99fa..58ace92905 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs @@ -91,8 +91,13 @@ namespace osu.Game.Rulesets.Osu.Mods { case Slider slider: shiftNestedObjects(slider, Vector2.Subtract(slider.Position, current.PositionOriginal)); + + var oldPos = new Vector2(slider.Position.X, slider.Position.Y); + moveSliderIntoPlayfield(slider, current); + shiftNestedObjects(slider, Vector2.Subtract(slider.Position, oldPos)); + break; } @@ -151,8 +156,6 @@ namespace osu.Game.Rulesets.Osu.Mods /// private void moveSliderIntoPlayfield(Slider slider, RandomObjectInfo currentObjectInfo) { - var oldPos = new Vector2(slider.Position.X, slider.Position.Y); - // Min. distances from the slider's position to the playfield border var minMargin = new MarginPadding(); @@ -181,10 +184,6 @@ namespace osu.Game.Rulesets.Osu.Mods currentObjectInfo.PositionRandomised = slider.Position; currentObjectInfo.EndPositionRandomised = slider.EndPosition; - - var shift = Vector2.Subtract(slider.Position, oldPos); - - shiftNestedObjects(slider, shift); } ///