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Add failing beatmap options input test
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@ -13,6 +13,7 @@ using osu.Game.Overlays.Mods;
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using osu.Game.Overlays.Toolbar;
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using osu.Game.Overlays.Toolbar;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Select;
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using osu.Game.Screens.Select;
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using osu.Game.Screens.Select.Options;
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using osu.Game.Tests.Beatmaps.IO;
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using osu.Game.Tests.Beatmaps.IO;
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using osuTK;
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using osuTK;
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using osuTK.Input;
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using osuTK.Input;
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@ -168,6 +169,29 @@ namespace osu.Game.Tests.Visual.Navigation
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AddAssert("Mods overlay still visible", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
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AddAssert("Mods overlay still visible", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
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}
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}
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[Test]
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public void TestBeatmapOptionsInput()
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{
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TestSongSelect songSelect = null;
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PushAndConfirm(() => songSelect = new TestSongSelect());
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AddStep("Show options overlay", () => songSelect.BeatmapOptionsOverlay.Show());
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AddStep("Change ruleset to osu!taiko", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.PressKey(Key.Number2);
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InputManager.ReleaseKey(Key.ControlLeft);
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InputManager.ReleaseKey(Key.Number2);
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});
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AddAssert("Ruleset changed to osu!taiko", () => Game.Toolbar.ChildrenOfType<ToolbarRulesetSelector>().Single().Current.Value.ID == 1);
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AddAssert("Options overlay still visible", () => songSelect.BeatmapOptionsOverlay.State.Value == Visibility.Visible);
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}
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private void pushEscape() =>
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private void pushEscape() =>
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AddStep("Press escape", () => pressAndRelease(Key.Escape));
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AddStep("Press escape", () => pressAndRelease(Key.Escape));
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@ -193,6 +217,8 @@ namespace osu.Game.Tests.Visual.Navigation
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private class TestSongSelect : PlaySongSelect
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private class TestSongSelect : PlaySongSelect
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{
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{
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public ModSelectOverlay ModSelectOverlay => ModSelect;
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public ModSelectOverlay ModSelectOverlay => ModSelect;
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public BeatmapOptionsOverlay BeatmapOptionsOverlay => BeatmapOptions;
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}
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}
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}
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}
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}
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}
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