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Make ready button also have triangles
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@ -47,7 +47,6 @@ namespace osu.Game.Screens.Multi.Match.Components
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private void load(OsuColour colours)
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private void load(OsuColour colours)
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{
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{
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background.Colour = OsuColour.FromHex(@"28242d");
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background.Colour = OsuColour.FromHex(@"28242d");
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startButton.BackgroundColour = colours.Green;
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}
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}
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}
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}
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}
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}
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@ -6,12 +6,13 @@ using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer;
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namespace osu.Game.Screens.Multi.Match.Components
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namespace osu.Game.Screens.Multi.Match.Components
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{
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{
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public class ReadyButton : OsuButton
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public class ReadyButton : TriangleButton
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{
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{
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public readonly Bindable<PlaylistItem> SelectedItem = new Bindable<PlaylistItem>();
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public readonly Bindable<PlaylistItem> SelectedItem = new Bindable<PlaylistItem>();
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@ -32,12 +33,16 @@ namespace osu.Game.Screens.Multi.Match.Components
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load(OsuColour colours)
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{
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{
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beatmaps.ItemAdded += beatmapAdded;
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beatmaps.ItemAdded += beatmapAdded;
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beatmaps.ItemRemoved += beatmapRemoved;
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beatmaps.ItemRemoved += beatmapRemoved;
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SelectedItem.BindValueChanged(item => updateSelectedItem(item.NewValue), true);
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SelectedItem.BindValueChanged(item => updateSelectedItem(item.NewValue), true);
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BackgroundColour = colours.Green;
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Triangles.ColourDark = colours.Green;
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Triangles.ColourLight = colours.GreenLight;
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}
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}
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private void updateSelectedItem(PlaylistItem item)
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private void updateSelectedItem(PlaylistItem item)
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