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Extract common implementation of delete dialog
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Game.Overlays.Dialog;
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using osu.Game.Scoring;
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@ -12,44 +10,25 @@ using osu.Game.Beatmaps;
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namespace osu.Game.Screens.Select
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{
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public class LocalScoreDeleteDialog : PopupDialog
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public class LocalScoreDeleteDialog : DeleteConfirmationDialog
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{
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private readonly ScoreInfo score;
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[Resolved]
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private ScoreManager scoreManager { get; set; }
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[Resolved]
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private BeatmapManager beatmapManager { get; set; }
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public LocalScoreDeleteDialog(ScoreInfo score)
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{
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this.score = score;
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Debug.Assert(score != null);
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}
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[BackgroundDependencyLoader]
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private void load()
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private void load(BeatmapManager beatmapManager, ScoreManager scoreManager)
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{
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BeatmapInfo beatmapInfo = beatmapManager.QueryBeatmap(b => b.ID == score.BeatmapInfoID);
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BeatmapInfo? beatmapInfo = beatmapManager.QueryBeatmap(b => b.ID == score.BeatmapInfoID);
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Debug.Assert(beatmapInfo != null);
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BodyText = $"{score.User} ({score.DisplayAccuracy}, {score.Rank})";
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Icon = FontAwesome.Regular.TrashAlt;
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HeaderText = "Confirm deletion of local score";
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Buttons = new PopupDialogButton[]
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{
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new PopupDialogDangerousButton
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{
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Text = "Yes. Please.",
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Action = () => scoreManager?.Delete(score)
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},
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new PopupDialogCancelButton
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{
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Text = "No, I'm still attached.",
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},
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};
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DeleteAction = () => scoreManager.Delete(score);
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}
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}
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}
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