From a0f67ef3bc1bab4ae0d07115d6df97ef23bb88d8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 18 May 2021 18:57:52 +0900 Subject: [PATCH] Move scaling logic out of `OsuSelectionHandler` for reuse --- .../Edit/OsuSelectionHandler.cs | 18 +---------------- .../Compose/Components/SelectionHandler.cs | 20 +++++++++++++++++++ 2 files changed, 21 insertions(+), 17 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index aaf3517c9c..8cb86bc108 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -225,26 +225,10 @@ namespace osu.Game.Rulesets.Osu.Edit private void scaleHitObjects(OsuHitObject[] hitObjects, Anchor reference, Vector2 scale) { scale = getClampedScale(hitObjects, reference, scale); - - // move the selection before scaling if dragging from top or left anchors. - float xOffset = ((reference & Anchor.x0) > 0) ? -scale.X : 0; - float yOffset = ((reference & Anchor.y0) > 0) ? -scale.Y : 0; - Quad selectionQuad = getSurroundingQuad(hitObjects); foreach (var h in hitObjects) - { - var newPosition = h.Position; - - // guard against no-ops and NaN. - if (scale.X != 0 && selectionQuad.Width > 0) - newPosition.X = selectionQuad.TopLeft.X + xOffset + (h.X - selectionQuad.TopLeft.X) / selectionQuad.Width * (selectionQuad.Width + scale.X); - - if (scale.Y != 0 && selectionQuad.Height > 0) - newPosition.Y = selectionQuad.TopLeft.Y + yOffset + (h.Y - selectionQuad.TopLeft.Y) / selectionQuad.Height * (selectionQuad.Height + scale.Y); - - h.Position = newPosition; - } + h.Position = GetScaledPosition(reference, scale, selectionQuad, h.Position); } private (bool X, bool Y) isQuadInBounds(Quad quad) diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs index bfd5ab7afa..26328b4dc7 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs @@ -375,6 +375,26 @@ namespace osu.Game.Screens.Edit.Compose.Components return position; } + /// + /// Given a scale vector, a surrounding quad for all selected objects, and a position, + /// will return the scaled position in screen space coordinates. + /// + protected static Vector2 GetScaledPosition(Anchor reference, Vector2 scale, Quad selectionQuad, Vector2 position) + { + // adjust the direction of scale depending on which side the user is dragging. + float xOffset = ((reference & Anchor.x0) > 0) ? -scale.X : 0; + float yOffset = ((reference & Anchor.y0) > 0) ? -scale.Y : 0; + + // guard against no-ops and NaN. + if (scale.X != 0 && selectionQuad.Width > 0) + position.X = selectionQuad.TopLeft.X + xOffset + (position.X - selectionQuad.TopLeft.X) / selectionQuad.Width * (selectionQuad.Width + scale.X); + + if (scale.Y != 0 && selectionQuad.Height > 0) + position.Y = selectionQuad.TopLeft.Y + yOffset + (position.Y - selectionQuad.TopLeft.Y) / selectionQuad.Height * (selectionQuad.Height + scale.Y); + + return position; + } + /// /// Returns a quad surrounding the provided points. ///