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https://github.com/osukey/osukey.git
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retrieve user's default playmode
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parent
0abb48882c
commit
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@ -4,6 +4,7 @@
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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@ -46,7 +47,7 @@ namespace osu.Game.Overlays.Profile.Header.Components
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public GamemodeControl()
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public GamemodeControl()
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{
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{
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TabContainer.Masking = false;
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TabContainer.Masking = false;
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TabContainer.Spacing = new Vector2(15, 0);
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TabContainer.Spacing = new Vector2(10, 0);
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AutoSizeAxes = Axes.Both;
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AutoSizeAxes = Axes.Both;
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}
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}
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@ -54,7 +55,20 @@ namespace osu.Game.Overlays.Profile.Header.Components
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private void load(RulesetStore rulesets)
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private void load(RulesetStore rulesets)
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{
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{
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foreach (var r in rulesets.AvailableRulesets)
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foreach (var r in rulesets.AvailableRulesets)
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AddItem(r.Name);
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AddItem(r.ShortName);
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//AddItem(r.Name);
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}
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public void SetDefaultGamemode(string gamemode)
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{
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foreach (GamemodeTabItem i in TabContainer)
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{
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if (i.Value == gamemode)
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{
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i.IsDefault = true;
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return;
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}
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}
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}
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}
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protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
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protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
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@ -66,6 +80,7 @@ namespace osu.Game.Overlays.Profile.Header.Components
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private class GamemodeTabItem : TabItem<string>
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private class GamemodeTabItem : TabItem<string>
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{
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{
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private readonly OsuSpriteText text;
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private readonly OsuSpriteText text;
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private readonly SpriteIcon icon;
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private Color4 accentColour;
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private Color4 accentColour;
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@ -83,6 +98,22 @@ namespace osu.Game.Overlays.Profile.Header.Components
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}
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}
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}
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}
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private bool isDefault;
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public bool IsDefault
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{
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get => isDefault;
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set
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{
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if (isDefault == value)
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return;
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isDefault = value;
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icon.FadeTo(isDefault ? 1 : 0, 100, Easing.OutQuint);
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}
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}
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public GamemodeTabItem(string value)
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public GamemodeTabItem(string value)
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: base(value)
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: base(value)
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{
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{
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@ -90,13 +121,32 @@ namespace osu.Game.Overlays.Profile.Header.Components
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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text = new OsuSpriteText
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new FillFlowContainer
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{
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{
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Margin = new MarginPadding { Bottom = 10 },
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AutoSizeAxes = Axes.Both,
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Origin = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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Text = value,
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Direction = FillDirection.Horizontal,
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Font = OsuFont.GetFont()
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Spacing = new Vector2(3, 0),
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Children = new Drawable[]
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{
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text = new OsuSpriteText
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Text = value,
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Font = OsuFont.GetFont()
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},
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icon = new SpriteIcon
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Alpha = 0,
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AlwaysPresent = true,
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Icon = FontAwesome.Solid.Star,
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Size = new Vector2(12),
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},
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}
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},
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},
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new HoverClickSounds()
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new HoverClickSounds()
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};
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};
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@ -127,6 +177,7 @@ namespace osu.Game.Overlays.Profile.Header.Components
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if (Active.Value || IsHovered)
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if (Active.Value || IsHovered)
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{
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{
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text.FadeColour(Color4.White, 120, Easing.InQuad);
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text.FadeColour(Color4.White, 120, Easing.InQuad);
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icon.FadeColour(Color4.White, 120, Easing.InQuad);
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if (Active.Value)
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if (Active.Value)
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text.Font = text.Font.With(weight: FontWeight.Bold);
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text.Font = text.Font.With(weight: FontWeight.Bold);
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@ -134,6 +185,7 @@ namespace osu.Game.Overlays.Profile.Header.Components
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else
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else
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{
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{
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text.FadeColour(AccentColour, 120, Easing.InQuad);
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text.FadeColour(AccentColour, 120, Easing.InQuad);
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icon.FadeColour(AccentColour, 120, Easing.InQuad);
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text.Font = text.Font.With(weight: FontWeight.Medium);
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text.Font = text.Font.With(weight: FontWeight.Medium);
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}
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}
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}
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}
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@ -37,6 +37,7 @@ namespace osu.Game.Overlays.Profile
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Add(gamemodeControl = new GamemodeControl
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Add(gamemodeControl = new GamemodeControl
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{
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{
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Alpha = 0,
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Anchor = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Y = 100,
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Y = 100,
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@ -105,7 +106,16 @@ namespace osu.Game.Overlays.Profile
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protected override ScreenTitle CreateTitle() => new ProfileHeaderTitle();
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protected override ScreenTitle CreateTitle() => new ProfileHeaderTitle();
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private void updateDisplay(User user) => coverContainer.User = user;
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private void updateDisplay(User user)
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{
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coverContainer.User = user;
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string playMode = user.PlayMode;
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gamemodeControl.Current.Value = playMode;
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gamemodeControl.SetDefaultGamemode(playMode);
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gamemodeControl.FadeInFromZero(100, Easing.OutQuint);
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}
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private class ProfileHeaderTitle : ScreenTitle
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private class ProfileHeaderTitle : ScreenTitle
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{
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{
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