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Rename base class to LegacyModelImporter
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60
osu.Game/Database/LegacyModelImporter.cs
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60
osu.Game/Database/LegacyModelImporter.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Game.IO;
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namespace osu.Game.Database
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{
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/// <summary>
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/// A class which handles importing legacy user data of a single type from osu-stable.
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/// </summary>
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public abstract class LegacyModelImporter<TModel>
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where TModel : class
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{
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/// <summary>
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/// The relative path from osu-stable's data directory to import items from.
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/// </summary>
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protected virtual string ImportFromStablePath => null;
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/// <summary>
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/// Select paths to import from stable where all paths should be absolute. Default implementation iterates all directories in <see cref="ImportFromStablePath"/>.
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/// </summary>
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protected virtual IEnumerable<string> GetStableImportPaths(Storage storage) => storage.GetDirectories(ImportFromStablePath)
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.Select(path => storage.GetFullPath(path));
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protected readonly IModelImporter<TModel> Importer;
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protected LegacyModelImporter(IModelImporter<TModel> importer)
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{
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Importer = importer;
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}
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public Task ImportFromStableAsync(StableStorage stableStorage)
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{
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var storage = PrepareStableStorage(stableStorage);
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// Handle situations like when the user does not have a Skins folder.
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if (!storage.ExistsDirectory(ImportFromStablePath))
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{
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string fullPath = storage.GetFullPath(ImportFromStablePath);
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Logger.Log(@$"Folder ""{fullPath}"" not available in the target osu!stable installation to import {Importer.HumanisedModelName}s.", LoggingTarget.Information, LogLevel.Error);
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return Task.CompletedTask;
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}
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return Task.Run(async () => await Importer.Import(GetStableImportPaths(storage).ToArray()).ConfigureAwait(false));
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}
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/// <summary>
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/// Run any required traversal operations on the stable storage location before performing operations.
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/// </summary>
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/// <param name="stableStorage">The stable storage.</param>
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/// <returns>The usable storage. Return the unchanged <paramref name="stableStorage"/> if no traversal is required.</returns>
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protected virtual Storage PrepareStableStorage(StableStorage stableStorage) => stableStorage;
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}
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}
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