diff --git a/osu.Game/Screens/Select/Footer.cs b/osu.Game/Screens/Select/Footer.cs index ddb808c5e4..33252f78f8 100644 --- a/osu.Game/Screens/Select/Footer.cs +++ b/osu.Game/Screens/Select/Footer.cs @@ -2,6 +2,7 @@ // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; +using System.Linq; using OpenTK; using OpenTK.Graphics; using OpenTK.Input; @@ -31,7 +32,7 @@ namespace osu.Game.Screens.Select public Action OnBack; public Action OnStart; - private readonly FillFlowContainer buttons; + private readonly FillFlowContainer buttons; public OsuLogo StartButton; @@ -43,29 +44,21 @@ namespace osu.Game.Screens.Select /// Higher depth to be put on the left, and lower to be put on the right. /// Notice this is different to ! /// - public void AddButton(string text, Color4 colour, Action action, Key? hotkey = null, float depth = 0) + public void AddButton(string text, Color4 colour, Action action, Key? hotkey = null, float depth = 0) => buttons.Add(new FooterButton { - var button = new FooterButton - { - Text = text, - Height = play_song_select_button_height, - Width = play_song_select_button_width, - Depth = depth, - SelectedColour = colour, - DeselectedColour = colour.Opacity(0.5f), - Hotkey = hotkey, - }; + Text = text, + Height = play_song_select_button_height, + Width = play_song_select_button_width, + Depth = depth, + SelectedColour = colour, + DeselectedColour = colour.Opacity(0.5f), + Hotkey = hotkey, + Hovered = updateModeLight, + HoverLost = updateModeLight, + Action = action, + }); - button.Hovered = () => updateModeLight(button); - button.HoverLost = () => updateModeLight(); - button.Action = action; - buttons.Add(button); - } - - private void updateModeLight(FooterButton button = null) - { - modeLight.FadeColour(button?.SelectedColour ?? Color4.Transparent, TRANSITION_LENGTH, EasingTypes.OutQuint); - } + private void updateModeLight() => modeLight.FadeColour(buttons.FirstOrDefault(b => b.IsHovered)?.SelectedColour ?? Color4.Transparent, TRANSITION_LENGTH, EasingTypes.OutQuint); public Footer() { @@ -111,7 +104,7 @@ namespace osu.Game.Screens.Select Spacing = new Vector2(padding, 0), Children = new Drawable[] { - buttons = new FillFlowContainer + buttons = new FillFlowContainer { Direction = FillDirection.Horizontal, Spacing = new Vector2(0.2f, 0),