Add new display for timing row attributes

This commit is contained in:
Dean Herbert
2021-04-19 15:06:07 +09:00
parent f4baff9e04
commit a10a8680d0
6 changed files with 170 additions and 30 deletions

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Timing.RowAttributes
{
public class EmptyRowAttribute : CompositeDrawable, IHasTooltip
{
private readonly string header;
private readonly Func<string> content;
private readonly Color4 colour;
public EmptyRowAttribute(string header, Func<string> content, Color4 colour)
{
this.header = header;
this.content = content;
this.colour = colour;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AutoSizeAxes = Axes.X;
Height = 20;
Anchor = Anchor.CentreLeft;
Origin = Anchor.CentreLeft;
Masking = true;
CornerRadius = 5;
InternalChildren = new Drawable[]
{
new Box
{
Colour = colour,
RelativeSizeAxes = Axes.Both,
},
new OsuSpriteText
{
Padding = new MarginPadding(2),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.Default.With(weight: FontWeight.SemiBold, size: 12),
Text = header,
Colour = colours.Gray0
},
};
}
public string TooltipText => content();
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Timing;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Screens.Edit.Timing.RowAttributes
{
internal class TimingRowAttribute : RowAttribute
{
private readonly BindableNumber<double> beatLength;
private readonly Bindable<TimeSignatures> timeSignature;
private OsuSpriteText text;
public TimingRowAttribute(TimingControlPoint timing)
: base(timing)
{
timeSignature = timing.TimeSignatureBindable.GetBoundCopy();
beatLength = timing.BeatLengthBindable.GetBoundCopy();
}
[BackgroundDependencyLoader]
private void load()
{
Content.Add(text = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Font = OsuFont.GetFont(size: EditorTable.TEXT_SIZE, weight: FontWeight.Regular),
});
timeSignature.BindValueChanged(_ => updateText());
beatLength.BindValueChanged(_ => updateText(), true);
}
private void updateText() =>
text.Text = $"{60000 / beatLength.Value:n1}bpm {timeSignature.Value.GetDescription()}";
}
}