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Add new display for timing row attributes
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Screens.Edit.Timing.RowAttributes
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{
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internal class TimingRowAttribute : RowAttribute
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{
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private readonly BindableNumber<double> beatLength;
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private readonly Bindable<TimeSignatures> timeSignature;
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private OsuSpriteText text;
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public TimingRowAttribute(TimingControlPoint timing)
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: base(timing)
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{
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timeSignature = timing.TimeSignatureBindable.GetBoundCopy();
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beatLength = timing.BeatLengthBindable.GetBoundCopy();
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Content.Add(text = new OsuSpriteText
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Font = OsuFont.GetFont(size: EditorTable.TEXT_SIZE, weight: FontWeight.Regular),
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});
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timeSignature.BindValueChanged(_ => updateText());
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beatLength.BindValueChanged(_ => updateText(), true);
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}
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private void updateText() =>
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text.Text = $"{60000 / beatLength.Value:n1}bpm {timeSignature.Value.GetDescription()}";
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}
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}
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