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Better encapsulate exposed bindables of HoldToConfirmContainer
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@ -164,7 +164,7 @@ namespace osu.Game.Screens.Play.HUD
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private void bind()
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{
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circularProgress.Current.BindTo(Progress);
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((IBindable<double>)circularProgress.Current).BindTo(Progress);
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Progress.ValueChanged += progress => icon.Scale = new Vector2(1 + (float)progress.NewValue * 0.2f);
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}
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