mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 07:06:35 +09:00
Move piece files in Osu ruleset
This commit is contained in:
@ -1,50 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class ApproachCircle : Container
|
||||
{
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
|
||||
public ApproachCircle()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
Child = new SkinnableApproachCircle();
|
||||
}
|
||||
|
||||
private class SkinnableApproachCircle : SkinnableSprite
|
||||
{
|
||||
public SkinnableApproachCircle()
|
||||
: base("Gameplay/osu/approachcircle")
|
||||
{
|
||||
}
|
||||
|
||||
protected override Drawable CreateDefault(ISkinComponent component)
|
||||
{
|
||||
var drawable = base.CreateDefault(component);
|
||||
|
||||
// account for the sprite being used for the default approach circle being taken from stable,
|
||||
// when hitcircles have 5px padding on each size. this should be removed if we update the sprite.
|
||||
drawable.Scale = new Vector2(128 / 118f);
|
||||
|
||||
return drawable;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,72 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class CirclePiece : CompositeDrawable
|
||||
{
|
||||
[Resolved]
|
||||
private DrawableHitObject drawableObject { get; set; }
|
||||
|
||||
private TrianglesPiece triangles;
|
||||
|
||||
public CirclePiece()
|
||||
{
|
||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||
Masking = true;
|
||||
|
||||
CornerRadius = Size.X / 2;
|
||||
CornerExponent = 2;
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Sprite
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Texture = textures.Get(@"Gameplay/osu/disc"),
|
||||
},
|
||||
triangles = new TrianglesPiece
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Blending = BlendingParameters.Additive,
|
||||
Alpha = 0.5f,
|
||||
}
|
||||
};
|
||||
|
||||
drawableObject.HitObjectApplied += onHitObjectApplied;
|
||||
onHitObjectApplied(drawableObject);
|
||||
}
|
||||
|
||||
private void onHitObjectApplied(DrawableHitObject obj)
|
||||
{
|
||||
if (obj.HitObject == null)
|
||||
return;
|
||||
|
||||
triangles.Reset((int)obj.HitObject.StartTime);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (drawableObject != null)
|
||||
drawableObject.HitObjectApplied -= onHitObjectApplied;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,218 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class DefaultSpinnerDisc : CompositeDrawable
|
||||
{
|
||||
private DrawableSpinner drawableSpinner;
|
||||
|
||||
private const float initial_scale = 1.3f;
|
||||
private const float idle_alpha = 0.2f;
|
||||
private const float tracking_alpha = 0.4f;
|
||||
|
||||
private Color4 normalColour;
|
||||
private Color4 completeColour;
|
||||
|
||||
private SpinnerTicks ticks;
|
||||
|
||||
private int wholeRotationCount;
|
||||
private readonly BindableBool complete = new BindableBool();
|
||||
|
||||
private SpinnerFill fill;
|
||||
private Container mainContainer;
|
||||
private SpinnerCentreLayer centre;
|
||||
private SpinnerBackgroundLayer background;
|
||||
|
||||
public DefaultSpinnerDisc()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
// we are slightly bigger than our parent, to clip the top and bottom of the circle
|
||||
// this should probably be revisited when scaled spinners are a thing.
|
||||
Scale = new Vector2(initial_scale);
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, DrawableHitObject drawableHitObject)
|
||||
{
|
||||
drawableSpinner = (DrawableSpinner)drawableHitObject;
|
||||
|
||||
normalColour = colours.BlueDark;
|
||||
completeColour = colours.YellowLight;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
mainContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new SpinnerBackgroundLayer(),
|
||||
fill = new SpinnerFill
|
||||
{
|
||||
Alpha = idle_alpha,
|
||||
AccentColour = normalColour
|
||||
},
|
||||
ticks = new SpinnerTicks
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AccentColour = normalColour
|
||||
},
|
||||
}
|
||||
},
|
||||
centre = new SpinnerCentreLayer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
complete.BindValueChanged(complete => updateComplete(complete.NewValue, 200));
|
||||
drawableSpinner.ApplyCustomUpdateState += updateStateTransforms;
|
||||
|
||||
updateStateTransforms(drawableSpinner, drawableSpinner.State.Value);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
complete.Value = Time.Current >= drawableSpinner.Result.TimeCompleted;
|
||||
|
||||
if (complete.Value)
|
||||
{
|
||||
if (checkNewRotationCount)
|
||||
{
|
||||
fill.FinishTransforms(false, nameof(Alpha));
|
||||
fill
|
||||
.FadeTo(tracking_alpha + 0.2f, 60, Easing.OutExpo)
|
||||
.Then()
|
||||
.FadeTo(tracking_alpha, 250, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
fill.Alpha = (float)Interpolation.Damp(fill.Alpha, drawableSpinner.RotationTracker.Tracking ? tracking_alpha : idle_alpha, 0.98f, (float)Math.Abs(Clock.ElapsedFrameTime));
|
||||
}
|
||||
|
||||
const float initial_fill_scale = 0.2f;
|
||||
float targetScale = initial_fill_scale + (1 - initial_fill_scale) * drawableSpinner.Progress;
|
||||
|
||||
fill.Scale = new Vector2((float)Interpolation.Lerp(fill.Scale.X, targetScale, Math.Clamp(Math.Abs(Time.Elapsed) / 100, 0, 1)));
|
||||
mainContainer.Rotation = drawableSpinner.RotationTracker.Rotation;
|
||||
}
|
||||
|
||||
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
|
||||
{
|
||||
if (!(drawableHitObject is DrawableSpinner))
|
||||
return;
|
||||
|
||||
Spinner spinner = drawableSpinner.HitObject;
|
||||
|
||||
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
|
||||
{
|
||||
this.ScaleTo(initial_scale);
|
||||
this.RotateTo(0);
|
||||
|
||||
using (BeginDelayedSequence(spinner.TimePreempt / 2, true))
|
||||
{
|
||||
// constant ambient rotation to give the spinner "spinning" character.
|
||||
this.RotateTo((float)(25 * spinner.Duration / 2000), spinner.TimePreempt + spinner.Duration);
|
||||
}
|
||||
|
||||
using (BeginDelayedSequence(spinner.TimePreempt + spinner.Duration + drawableHitObject.Result.TimeOffset, true))
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Hit:
|
||||
this.ScaleTo(initial_scale * 1.2f, 320, Easing.Out);
|
||||
this.RotateTo(mainContainer.Rotation + 180, 320);
|
||||
break;
|
||||
|
||||
case ArmedState.Miss:
|
||||
this.ScaleTo(initial_scale * 0.8f, 320, Easing.In);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
|
||||
{
|
||||
centre.ScaleTo(0);
|
||||
mainContainer.ScaleTo(0);
|
||||
|
||||
using (BeginDelayedSequence(spinner.TimePreempt / 2, true))
|
||||
{
|
||||
centre.ScaleTo(0.3f, spinner.TimePreempt / 4, Easing.OutQuint);
|
||||
mainContainer.ScaleTo(0.2f, spinner.TimePreempt / 4, Easing.OutQuint);
|
||||
|
||||
using (BeginDelayedSequence(spinner.TimePreempt / 2, true))
|
||||
{
|
||||
centre.ScaleTo(0.5f, spinner.TimePreempt / 2, Easing.OutQuint);
|
||||
mainContainer.ScaleTo(1, spinner.TimePreempt / 2, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// transforms we have from completing the spinner will be rolled back, so reapply immediately.
|
||||
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
|
||||
updateComplete(state == ArmedState.Hit, 0);
|
||||
}
|
||||
|
||||
private void updateComplete(bool complete, double duration)
|
||||
{
|
||||
var colour = complete ? completeColour : normalColour;
|
||||
|
||||
ticks.FadeAccent(colour.Darken(1), duration);
|
||||
fill.FadeAccent(colour.Darken(1), duration);
|
||||
|
||||
background.FadeAccent(colour, duration);
|
||||
centre.FadeAccent(colour, duration);
|
||||
}
|
||||
|
||||
private bool checkNewRotationCount
|
||||
{
|
||||
get
|
||||
{
|
||||
int rotations = (int)(drawableSpinner.Result.RateAdjustedRotation / 360);
|
||||
|
||||
if (wholeRotationCount == rotations) return false;
|
||||
|
||||
wholeRotationCount = rotations;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (drawableSpinner != null)
|
||||
drawableSpinner.ApplyCustomUpdateState -= updateStateTransforms;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,70 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.Lines;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public abstract class DrawableSliderPath : SmoothPath
|
||||
{
|
||||
protected const float BORDER_PORTION = 0.128f;
|
||||
protected const float GRADIENT_PORTION = 1 - BORDER_PORTION;
|
||||
|
||||
private const float border_max_size = 8f;
|
||||
private const float border_min_size = 0f;
|
||||
|
||||
private Color4 borderColour = Color4.White;
|
||||
|
||||
public Color4 BorderColour
|
||||
{
|
||||
get => borderColour;
|
||||
set
|
||||
{
|
||||
if (borderColour == value)
|
||||
return;
|
||||
|
||||
borderColour = value;
|
||||
|
||||
InvalidateTexture();
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 accentColour = Color4.White;
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get => accentColour;
|
||||
set
|
||||
{
|
||||
if (accentColour == value)
|
||||
return;
|
||||
|
||||
accentColour = value;
|
||||
|
||||
InvalidateTexture();
|
||||
}
|
||||
}
|
||||
|
||||
private float borderSize = 1;
|
||||
|
||||
public float BorderSize
|
||||
{
|
||||
get => borderSize;
|
||||
set
|
||||
{
|
||||
if (borderSize == value)
|
||||
return;
|
||||
|
||||
if (value < border_min_size || value > border_max_size)
|
||||
return;
|
||||
|
||||
borderSize = value;
|
||||
|
||||
InvalidateTexture();
|
||||
}
|
||||
}
|
||||
|
||||
protected float CalculatedBorderPortion => BorderSize * BORDER_PORTION;
|
||||
}
|
||||
}
|
@ -1,60 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class ExplodePiece : Container
|
||||
{
|
||||
[Resolved]
|
||||
private DrawableHitObject drawableObject { get; set; }
|
||||
|
||||
private TrianglesPiece triangles;
|
||||
|
||||
public ExplodePiece()
|
||||
{
|
||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Blending = BlendingParameters.Additive;
|
||||
Alpha = 0;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Child = triangles = new TrianglesPiece
|
||||
{
|
||||
Blending = BlendingParameters.Additive,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.2f,
|
||||
};
|
||||
|
||||
drawableObject.HitObjectApplied += onHitObjectApplied;
|
||||
onHitObjectApplied(drawableObject);
|
||||
}
|
||||
|
||||
private void onHitObjectApplied(DrawableHitObject obj)
|
||||
{
|
||||
if (obj.HitObject == null)
|
||||
return;
|
||||
|
||||
triangles.Reset((int)obj.HitObject.StartTime);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (drawableObject != null)
|
||||
drawableObject.HitObjectApplied -= onHitObjectApplied;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,34 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osuTK;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class FlashPiece : Container
|
||||
{
|
||||
public FlashPiece()
|
||||
{
|
||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Blending = BlendingParameters.Additive;
|
||||
Alpha = 0;
|
||||
|
||||
Child = new CircularContainer
|
||||
{
|
||||
Masking = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -1,34 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class GlowPiece : Container
|
||||
{
|
||||
public GlowPiece()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
Child = new Sprite
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Texture = textures.Get("Gameplay/osu/ring-glow"),
|
||||
Blending = BlendingParameters.Additive,
|
||||
Alpha = 0.5f
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -1,107 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class MainCirclePiece : CompositeDrawable
|
||||
{
|
||||
private readonly CirclePiece circle;
|
||||
private readonly RingPiece ring;
|
||||
private readonly FlashPiece flash;
|
||||
private readonly ExplodePiece explode;
|
||||
private readonly NumberPiece number;
|
||||
private readonly GlowPiece glow;
|
||||
|
||||
public MainCirclePiece()
|
||||
{
|
||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
glow = new GlowPiece(),
|
||||
circle = new CirclePiece(),
|
||||
number = new NumberPiece(),
|
||||
ring = new RingPiece(),
|
||||
flash = new FlashPiece(),
|
||||
explode = new ExplodePiece(),
|
||||
};
|
||||
}
|
||||
|
||||
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
|
||||
private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
|
||||
|
||||
[Resolved]
|
||||
private DrawableHitObject drawableObject { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
var drawableOsuObject = (DrawableOsuHitObject)drawableObject;
|
||||
|
||||
accentColour.BindTo(drawableObject.AccentColour);
|
||||
indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
accentColour.BindValueChanged(colour =>
|
||||
{
|
||||
explode.Colour = colour.NewValue;
|
||||
glow.Colour = colour.NewValue;
|
||||
circle.Colour = colour.NewValue;
|
||||
}, true);
|
||||
|
||||
indexInCurrentCombo.BindValueChanged(index => number.Text = (index.NewValue + 1).ToString(), true);
|
||||
|
||||
drawableObject.ApplyCustomUpdateState += updateState;
|
||||
updateState(drawableObject, drawableObject.State.Value);
|
||||
}
|
||||
|
||||
private void updateState(DrawableHitObject drawableObject, ArmedState state)
|
||||
{
|
||||
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime, true))
|
||||
{
|
||||
glow.FadeOut(400);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Hit:
|
||||
const double flash_in = 40;
|
||||
const double flash_out = 100;
|
||||
|
||||
flash.FadeTo(0.8f, flash_in)
|
||||
.Then()
|
||||
.FadeOut(flash_out);
|
||||
|
||||
explode.FadeIn(flash_in);
|
||||
this.ScaleTo(1.5f, 400, Easing.OutQuad);
|
||||
|
||||
using (BeginDelayedSequence(flash_in, true))
|
||||
{
|
||||
// after the flash, we can hide some elements that were behind it
|
||||
ring.FadeOut();
|
||||
circle.FadeOut();
|
||||
number.FadeOut();
|
||||
|
||||
this.FadeOut(800);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,20 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
/// <summary>
|
||||
/// A <see cref="SliderBody"/> with the ability to set the drawn vertices manually.
|
||||
/// </summary>
|
||||
public class ManualSliderBody : SliderBody
|
||||
{
|
||||
public new void SetVertices(IReadOnlyList<Vector2> vertices)
|
||||
{
|
||||
base.SetVertices(vertices);
|
||||
Size = Path.Size;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,53 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class NumberPiece : Container
|
||||
{
|
||||
private readonly SkinnableSpriteText number;
|
||||
|
||||
public string Text
|
||||
{
|
||||
get => number.Text;
|
||||
set => number.Text = value;
|
||||
}
|
||||
|
||||
public NumberPiece()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Masking = true,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 60,
|
||||
Colour = Color4.White.Opacity(0.5f),
|
||||
},
|
||||
},
|
||||
number = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.Numeric.With(size: 40),
|
||||
UseFullGlyphHeight = false,
|
||||
}, confineMode: ConfineMode.NoScaling)
|
||||
{
|
||||
Text = @"1"
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -1,47 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Configuration;
|
||||
using osu.Game.Rulesets.Osu.Skinning;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public abstract class PlaySliderBody : SnakingSliderBody
|
||||
{
|
||||
private IBindable<float> scaleBindable;
|
||||
private IBindable<int> pathVersion;
|
||||
private IBindable<Color4> accentColour;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private OsuRulesetConfigManager config { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin, DrawableHitObject drawableObject)
|
||||
{
|
||||
var drawableSlider = (DrawableSlider)drawableObject;
|
||||
|
||||
scaleBindable = drawableSlider.ScaleBindable.GetBoundCopy();
|
||||
scaleBindable.BindValueChanged(scale => PathRadius = OsuHitObject.OBJECT_RADIUS * scale.NewValue, true);
|
||||
|
||||
pathVersion = drawableSlider.PathVersion.GetBoundCopy();
|
||||
pathVersion.BindValueChanged(_ => Refresh());
|
||||
|
||||
accentColour = drawableObject.AccentColour.GetBoundCopy();
|
||||
accentColour.BindValueChanged(accent => updateAccentColour(skin, accent.NewValue), true);
|
||||
|
||||
config?.BindWith(OsuRulesetSetting.SnakingInSliders, SnakingIn);
|
||||
config?.BindWith(OsuRulesetSetting.SnakingOutSliders, SnakingOut);
|
||||
|
||||
BorderSize = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderBorderSize)?.Value ?? 1;
|
||||
BorderColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBorder)?.Value ?? Color4.White;
|
||||
}
|
||||
|
||||
private void updateAccentColour(ISkinSource skin, Color4 defaultAccentColour)
|
||||
=> AccentColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderTrackOverride)?.Value ?? defaultAccentColour;
|
||||
}
|
||||
}
|
@ -1,50 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Graphics;
|
||||
using osuTK;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class ReverseArrowPiece : BeatSyncedContainer
|
||||
{
|
||||
[Resolved]
|
||||
private DrawableHitObject drawableRepeat { get; set; }
|
||||
|
||||
public ReverseArrowPiece()
|
||||
{
|
||||
Divisor = 2;
|
||||
MinimumBeatLength = 200;
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||
|
||||
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.ReverseArrow), _ => new SpriteIcon
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Blending = BlendingParameters.Additive,
|
||||
Icon = FontAwesome.Solid.ChevronRight,
|
||||
Size = new Vector2(0.35f)
|
||||
})
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
};
|
||||
}
|
||||
|
||||
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
|
||||
{
|
||||
if (!drawableRepeat.IsHit)
|
||||
Child.ScaleTo(1.3f).ScaleTo(1f, timingPoint.BeatLength, Easing.Out);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,33 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class RingPiece : CircularContainer
|
||||
{
|
||||
public RingPiece()
|
||||
{
|
||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Masking = true;
|
||||
BorderThickness = 9; // roughly matches slider borders and makes stacked circles distinctly visible from each other.
|
||||
BorderColour = Color4.White;
|
||||
|
||||
Child = new Box
|
||||
{
|
||||
AlwaysPresent = true,
|
||||
Alpha = 0,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -1,254 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Skinning;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class SliderBall : CircularContainer, ISliderProgress, IRequireHighFrequencyMousePosition, IHasAccentColour
|
||||
{
|
||||
public Func<OsuAction?> GetInitialHitAction;
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get => ball.Colour;
|
||||
set => ball.Colour = value;
|
||||
}
|
||||
|
||||
private readonly Drawable followCircle;
|
||||
private readonly DrawableSlider drawableSlider;
|
||||
private readonly Drawable ball;
|
||||
|
||||
public SliderBall(DrawableSlider drawableSlider)
|
||||
{
|
||||
this.drawableSlider = drawableSlider;
|
||||
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
followCircle = new FollowCircleContainer
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderFollowCircle), _ => new DefaultFollowCircle()),
|
||||
},
|
||||
ball = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBall), _ => new DefaultSliderBall())
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
private Vector2? lastScreenSpaceMousePosition;
|
||||
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
lastScreenSpaceMousePosition = e.ScreenSpaceMousePosition;
|
||||
return base.OnMouseMove(e);
|
||||
}
|
||||
|
||||
public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null)
|
||||
{
|
||||
// Consider the case of rewinding - children's transforms are handled internally, so propagating down
|
||||
// any further will cause weirdness with the Tracking bool below. Let's not propagate further at this point.
|
||||
base.ClearTransformsAfter(time, false, targetMember);
|
||||
}
|
||||
|
||||
public override void ApplyTransformsAt(double time, bool propagateChildren = false)
|
||||
{
|
||||
// For the same reasons as above w.r.t rewinding, we shouldn't propagate to children here either.
|
||||
base.ApplyTransformsAt(time, false);
|
||||
}
|
||||
|
||||
private bool tracking;
|
||||
|
||||
public bool Tracking
|
||||
{
|
||||
get => tracking;
|
||||
private set
|
||||
{
|
||||
if (value == tracking)
|
||||
return;
|
||||
|
||||
tracking = value;
|
||||
|
||||
followCircle.ScaleTo(tracking ? 2.4f : 1f, 300, Easing.OutQuint);
|
||||
followCircle.FadeTo(tracking ? 1f : 0, 300, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// If the cursor moves out of the ball's radius we still need to be able to receive positional updates to stop tracking.
|
||||
/// </summary>
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
||||
|
||||
/// <summary>
|
||||
/// The point in time after which we can accept any key for tracking. Before this time, we may need to restrict tracking to the key used to hit the head circle.
|
||||
///
|
||||
/// This is a requirement to stop the case where a player holds down one key (from before the slider) and taps the second key while maintaining full scoring (tracking) of sliders.
|
||||
/// Visually, this special case can be seen below (time increasing from left to right):
|
||||
///
|
||||
/// Z Z+X Z
|
||||
/// o========o
|
||||
///
|
||||
/// Without this logic, tracking would continue through the entire slider even though no key hold action is directly attributing to it.
|
||||
///
|
||||
/// In all other cases, no special handling is required (either key being pressed is allowable as valid tracking).
|
||||
///
|
||||
/// The reason for storing this as a time value (rather than a bool) is to correctly handle rewind scenarios.
|
||||
/// </summary>
|
||||
private double? timeToAcceptAnyKeyAfter;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// from the point at which the head circle is hit, this will be non-null.
|
||||
// it may be null if the head circle was missed.
|
||||
var headCircleHitAction = GetInitialHitAction();
|
||||
|
||||
if (headCircleHitAction == null)
|
||||
timeToAcceptAnyKeyAfter = null;
|
||||
|
||||
var actions = drawableSlider.OsuActionInputManager?.PressedActions;
|
||||
|
||||
// if the head circle was hit with a specific key, tracking should only occur while that key is pressed.
|
||||
if (headCircleHitAction != null && timeToAcceptAnyKeyAfter == null)
|
||||
{
|
||||
var otherKey = headCircleHitAction == OsuAction.RightButton ? OsuAction.LeftButton : OsuAction.RightButton;
|
||||
|
||||
// we can return to accepting all keys if the initial head circle key is the *only* key pressed, or all keys have been released.
|
||||
if (actions?.Contains(otherKey) != true)
|
||||
timeToAcceptAnyKeyAfter = Time.Current;
|
||||
}
|
||||
|
||||
Tracking =
|
||||
// in valid time range
|
||||
Time.Current >= drawableSlider.HitObject.StartTime && Time.Current < drawableSlider.HitObject.EndTime &&
|
||||
// in valid position range
|
||||
lastScreenSpaceMousePosition.HasValue && followCircle.ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value) &&
|
||||
// valid action
|
||||
(actions?.Any(isValidTrackingAction) ?? false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check whether a given user input is a valid tracking action.
|
||||
/// </summary>
|
||||
private bool isValidTrackingAction(OsuAction action)
|
||||
{
|
||||
bool headCircleHit = GetInitialHitAction().HasValue;
|
||||
|
||||
// if the head circle was hit, we may not yet be allowed to accept any key, so we must use the initial hit action.
|
||||
if (headCircleHit && (!timeToAcceptAnyKeyAfter.HasValue || Time.Current <= timeToAcceptAnyKeyAfter.Value))
|
||||
return action == GetInitialHitAction();
|
||||
|
||||
return action == OsuAction.LeftButton || action == OsuAction.RightButton;
|
||||
}
|
||||
|
||||
private Vector2? lastPosition;
|
||||
|
||||
public void UpdateProgress(double completionProgress)
|
||||
{
|
||||
var newPos = drawableSlider.HitObject.CurvePositionAt(completionProgress);
|
||||
|
||||
var diff = lastPosition.HasValue ? lastPosition.Value - newPos : newPos - drawableSlider.HitObject.CurvePositionAt(completionProgress + 0.01f);
|
||||
if (diff == Vector2.Zero)
|
||||
return;
|
||||
|
||||
Position = newPos;
|
||||
ball.Rotation = -90 + (float)(-Math.Atan2(diff.X, diff.Y) * 180 / Math.PI);
|
||||
|
||||
lastPosition = newPos;
|
||||
}
|
||||
|
||||
private class FollowCircleContainer : CircularContainer
|
||||
{
|
||||
public override bool HandlePositionalInput => true;
|
||||
}
|
||||
|
||||
public class DefaultFollowCircle : CompositeDrawable
|
||||
{
|
||||
public DefaultFollowCircle()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
InternalChild = new CircularContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
BorderThickness = 5,
|
||||
BorderColour = Color4.Orange,
|
||||
Blending = BlendingParameters.Additive,
|
||||
Child = new Box
|
||||
{
|
||||
Colour = Color4.Orange,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.2f,
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public class DefaultSliderBall : CompositeDrawable
|
||||
{
|
||||
private Box box;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(DrawableHitObject drawableObject, ISkinSource skin)
|
||||
{
|
||||
var slider = (DrawableSlider)drawableObject;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
float radius = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderPathRadius)?.Value ?? OsuHitObject.OBJECT_RADIUS;
|
||||
|
||||
InternalChild = new CircularContainer
|
||||
{
|
||||
Masking = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Scale = new Vector2(radius / OsuHitObject.OBJECT_RADIUS),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Blending = BlendingParameters.Additive,
|
||||
BorderThickness = 10,
|
||||
BorderColour = Color4.White,
|
||||
Alpha = 1,
|
||||
Child = box = new Box
|
||||
{
|
||||
Blending = BlendingParameters.Additive,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White,
|
||||
AlwaysPresent = true,
|
||||
Alpha = 0
|
||||
}
|
||||
};
|
||||
|
||||
slider.Tracking.BindValueChanged(trackingChanged, true);
|
||||
}
|
||||
|
||||
private void trackingChanged(ValueChangedEvent<bool> tracking) =>
|
||||
box.FadeTo(tracking.NewValue ? 0.3f : 0.05f, 200, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,122 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Lines;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public abstract class SliderBody : CompositeDrawable
|
||||
{
|
||||
private DrawableSliderPath path;
|
||||
|
||||
protected Path Path => path;
|
||||
|
||||
public virtual float PathRadius
|
||||
{
|
||||
get => path.PathRadius;
|
||||
set => path.PathRadius = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Offset in absolute coordinates from the start of the curve.
|
||||
/// </summary>
|
||||
public virtual Vector2 PathOffset => path.PositionInBoundingBox(path.Vertices[0]);
|
||||
|
||||
/// <summary>
|
||||
/// Used to colour the path.
|
||||
/// </summary>
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get => path.AccentColour;
|
||||
set
|
||||
{
|
||||
if (path.AccentColour == value)
|
||||
return;
|
||||
|
||||
path.AccentColour = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used to colour the path border.
|
||||
/// </summary>
|
||||
public new Color4 BorderColour
|
||||
{
|
||||
get => path.BorderColour;
|
||||
set
|
||||
{
|
||||
if (path.BorderColour == value)
|
||||
return;
|
||||
|
||||
path.BorderColour = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used to size the path border.
|
||||
/// </summary>
|
||||
public float BorderSize
|
||||
{
|
||||
get => path.BorderSize;
|
||||
set
|
||||
{
|
||||
if (path.BorderSize == value)
|
||||
return;
|
||||
|
||||
path.BorderSize = value;
|
||||
}
|
||||
}
|
||||
|
||||
protected SliderBody()
|
||||
{
|
||||
RecyclePath();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialises a new <see cref="DrawableSliderPath"/>, releasing all resources retained by the old one.
|
||||
/// </summary>
|
||||
public virtual void RecyclePath()
|
||||
{
|
||||
InternalChild = path = CreateSliderPath().With(p =>
|
||||
{
|
||||
p.Position = path?.Position ?? Vector2.Zero;
|
||||
p.PathRadius = path?.PathRadius ?? 10;
|
||||
p.AccentColour = path?.AccentColour ?? Color4.White;
|
||||
p.BorderColour = path?.BorderColour ?? Color4.White;
|
||||
p.BorderSize = path?.BorderSize ?? 1;
|
||||
p.Vertices = path?.Vertices ?? Array.Empty<Vector2>();
|
||||
});
|
||||
}
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => path.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
/// <summary>
|
||||
/// Sets the vertices of the path which should be drawn by this <see cref="SliderBody"/>.
|
||||
/// </summary>
|
||||
/// <param name="vertices">The vertices</param>
|
||||
protected void SetVertices(IReadOnlyList<Vector2> vertices) => path.Vertices = vertices;
|
||||
|
||||
protected virtual DrawableSliderPath CreateSliderPath() => new DefaultDrawableSliderPath();
|
||||
|
||||
private class DefaultDrawableSliderPath : DrawableSliderPath
|
||||
{
|
||||
private const float opacity_at_centre = 0.3f;
|
||||
private const float opacity_at_edge = 0.8f;
|
||||
|
||||
protected override Color4 ColourAt(float position)
|
||||
{
|
||||
if (CalculatedBorderPortion != 0f && position <= CalculatedBorderPortion)
|
||||
return BorderColour;
|
||||
|
||||
position -= CalculatedBorderPortion;
|
||||
return new Color4(AccentColour.R, AccentColour.G, AccentColour.B, (opacity_at_edge - (opacity_at_edge - opacity_at_centre) * position / GRADIENT_PORTION) * AccentColour.A);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,155 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
/// <summary>
|
||||
/// A <see cref="SliderBody"/> which changes its curve depending on the snaking progress.
|
||||
/// </summary>
|
||||
public class SnakingSliderBody : SliderBody, ISliderProgress
|
||||
{
|
||||
public readonly List<Vector2> CurrentCurve = new List<Vector2>();
|
||||
|
||||
public readonly Bindable<bool> SnakingIn = new Bindable<bool>();
|
||||
public readonly Bindable<bool> SnakingOut = new Bindable<bool>();
|
||||
|
||||
public double? SnakedStart { get; private set; }
|
||||
public double? SnakedEnd { get; private set; }
|
||||
|
||||
public override float PathRadius
|
||||
{
|
||||
get => base.PathRadius;
|
||||
set
|
||||
{
|
||||
if (base.PathRadius == value)
|
||||
return;
|
||||
|
||||
base.PathRadius = value;
|
||||
|
||||
Refresh();
|
||||
}
|
||||
}
|
||||
|
||||
public override Vector2 PathOffset => snakedPathOffset;
|
||||
|
||||
/// <summary>
|
||||
/// The top-left position of the path when fully snaked.
|
||||
/// </summary>
|
||||
private Vector2 snakedPosition;
|
||||
|
||||
/// <summary>
|
||||
/// The offset of the path from <see cref="snakedPosition"/> when fully snaked.
|
||||
/// </summary>
|
||||
private Vector2 snakedPathOffset;
|
||||
|
||||
private DrawableSlider drawableSlider;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(DrawableHitObject drawableObject)
|
||||
{
|
||||
drawableSlider = (DrawableSlider)drawableObject;
|
||||
|
||||
Refresh();
|
||||
}
|
||||
|
||||
public void UpdateProgress(double completionProgress)
|
||||
{
|
||||
if (drawableSlider?.HitObject == null)
|
||||
return;
|
||||
|
||||
Slider slider = drawableSlider.HitObject;
|
||||
|
||||
var span = slider.SpanAt(completionProgress);
|
||||
var spanProgress = slider.ProgressAt(completionProgress);
|
||||
|
||||
double start = 0;
|
||||
double end = SnakingIn.Value ? Math.Clamp((Time.Current - (slider.StartTime - slider.TimePreempt)) / (slider.TimePreempt / 3), 0, 1) : 1;
|
||||
|
||||
if (span >= slider.SpanCount() - 1)
|
||||
{
|
||||
if (Math.Min(span, slider.SpanCount() - 1) % 2 == 1)
|
||||
{
|
||||
start = 0;
|
||||
end = SnakingOut.Value ? spanProgress : 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
start = SnakingOut.Value ? spanProgress : 0;
|
||||
}
|
||||
}
|
||||
|
||||
setRange(start, end);
|
||||
}
|
||||
|
||||
public void Refresh()
|
||||
{
|
||||
if (drawableSlider?.HitObject == null)
|
||||
return;
|
||||
|
||||
// Generate the entire curve
|
||||
drawableSlider.HitObject.Path.GetPathToProgress(CurrentCurve, 0, 1);
|
||||
SetVertices(CurrentCurve);
|
||||
|
||||
// Force the body to be the final path size to avoid excessive autosize computations
|
||||
Path.AutoSizeAxes = Axes.Both;
|
||||
Size = Path.Size;
|
||||
|
||||
updatePathSize();
|
||||
|
||||
snakedPosition = Path.PositionInBoundingBox(Vector2.Zero);
|
||||
snakedPathOffset = Path.PositionInBoundingBox(Path.Vertices[0]);
|
||||
|
||||
var lastSnakedStart = SnakedStart ?? 0;
|
||||
var lastSnakedEnd = SnakedEnd ?? 0;
|
||||
|
||||
SnakedStart = null;
|
||||
SnakedEnd = null;
|
||||
|
||||
setRange(lastSnakedStart, lastSnakedEnd);
|
||||
}
|
||||
|
||||
public override void RecyclePath()
|
||||
{
|
||||
base.RecyclePath();
|
||||
updatePathSize();
|
||||
}
|
||||
|
||||
private void updatePathSize()
|
||||
{
|
||||
// Force the path to its final size to avoid excessive framebuffer resizes
|
||||
Path.AutoSizeAxes = Axes.None;
|
||||
Path.Size = Size;
|
||||
}
|
||||
|
||||
private void setRange(double p0, double p1)
|
||||
{
|
||||
if (p0 > p1)
|
||||
(p0, p1) = (p1, p0);
|
||||
|
||||
if (SnakedStart == p0 && SnakedEnd == p1) return;
|
||||
|
||||
SnakedStart = p0;
|
||||
SnakedEnd = p1;
|
||||
|
||||
drawableSlider.HitObject.Path.GetPathToProgress(CurrentCurve, p0, p1);
|
||||
|
||||
SetVertices(CurrentCurve);
|
||||
|
||||
// The bounding box of the path expands as it snakes, which in turn shifts the position of the path.
|
||||
// Depending on the direction of expansion, it may appear as if the path is expanding towards the position of the slider
|
||||
// rather than expanding out from the position of the slider.
|
||||
// To remove this effect, the path's position is shifted towards its final snaked position
|
||||
|
||||
Path.Position = snakedPosition - Path.PositionInBoundingBox(Vector2.Zero);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,46 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
/// <summary>
|
||||
/// Shows incremental bonus score achieved for a spinner.
|
||||
/// </summary>
|
||||
public class SpinnerBonusDisplay : CompositeDrawable
|
||||
{
|
||||
private static readonly int score_per_tick = new SpinnerBonusTick().CreateJudgement().MaxNumericResult;
|
||||
|
||||
private readonly OsuSpriteText bonusCounter;
|
||||
|
||||
public SpinnerBonusDisplay()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
InternalChild = bonusCounter = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Font = OsuFont.Numeric.With(size: 24),
|
||||
Alpha = 0,
|
||||
};
|
||||
}
|
||||
|
||||
private int displayedCount;
|
||||
|
||||
public void SetBonusCount(int count)
|
||||
{
|
||||
if (displayedCount == count)
|
||||
return;
|
||||
|
||||
displayedCount = count;
|
||||
bonusCounter.Text = $"{score_per_tick * count}";
|
||||
bonusCounter.FadeOutFromOne(1500);
|
||||
bonusCounter.ScaleTo(1.5f).Then().ScaleTo(1f, 1000, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,54 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class SpinnerFill : CircularContainer, IHasAccentColour
|
||||
{
|
||||
public readonly Box Disc;
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get => Disc.Colour;
|
||||
set
|
||||
{
|
||||
Disc.Colour = value;
|
||||
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Hollow = true,
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 40,
|
||||
Colour = value,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public SpinnerFill()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Masking = true;
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Disc = new Box
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 1,
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -1,130 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Screens.Play;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class SpinnerRotationTracker : CircularContainer
|
||||
{
|
||||
public override bool IsPresent => true; // handle input when hidden
|
||||
|
||||
private readonly DrawableSpinner drawableSpinner;
|
||||
|
||||
public SpinnerRotationTracker(DrawableSpinner drawableSpinner)
|
||||
{
|
||||
this.drawableSpinner = drawableSpinner;
|
||||
drawableSpinner.HitObjectApplied += resetState;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
||||
|
||||
public bool Tracking { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the spinning is spinning at a reasonable speed to be considered visually spinning.
|
||||
/// </summary>
|
||||
public readonly BindableBool IsSpinning = new BindableBool();
|
||||
|
||||
/// <summary>
|
||||
/// Whether currently in the correct time range to allow spinning.
|
||||
/// </summary>
|
||||
private bool isSpinnableTime => drawableSpinner.HitObject.StartTime <= Time.Current && drawableSpinner.HitObject.EndTime > Time.Current;
|
||||
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
mousePosition = Parent.ToLocalSpace(e.ScreenSpaceMousePosition);
|
||||
return base.OnMouseMove(e);
|
||||
}
|
||||
|
||||
private Vector2 mousePosition;
|
||||
|
||||
private float lastAngle;
|
||||
private float currentRotation;
|
||||
|
||||
private bool rotationTransferred;
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private GameplayClock gameplayClock { get; set; }
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
var thisAngle = -MathUtils.RadiansToDegrees(MathF.Atan2(mousePosition.X - DrawSize.X / 2, mousePosition.Y - DrawSize.Y / 2));
|
||||
|
||||
var delta = thisAngle - lastAngle;
|
||||
|
||||
if (Tracking)
|
||||
AddRotation(delta);
|
||||
|
||||
lastAngle = thisAngle;
|
||||
|
||||
IsSpinning.Value = isSpinnableTime && Math.Abs(currentRotation / 2 - Rotation) > 5f;
|
||||
|
||||
Rotation = (float)Interpolation.Damp(Rotation, currentRotation / 2, 0.99, Math.Abs(Time.Elapsed));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Rotate the disc by the provided angle (in addition to any existing rotation).
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Will be a no-op if not a valid time to spin.
|
||||
/// </remarks>
|
||||
/// <param name="angle">The delta angle.</param>
|
||||
public void AddRotation(float angle)
|
||||
{
|
||||
if (!isSpinnableTime)
|
||||
return;
|
||||
|
||||
if (!rotationTransferred)
|
||||
{
|
||||
currentRotation = Rotation * 2;
|
||||
rotationTransferred = true;
|
||||
}
|
||||
|
||||
if (angle > 180)
|
||||
{
|
||||
lastAngle += 360;
|
||||
angle -= 360;
|
||||
}
|
||||
else if (-angle > 180)
|
||||
{
|
||||
lastAngle -= 360;
|
||||
angle += 360;
|
||||
}
|
||||
|
||||
currentRotation += angle;
|
||||
// rate has to be applied each frame, because it's not guaranteed to be constant throughout playback
|
||||
// (see: ModTimeRamp)
|
||||
drawableSpinner.Result.RateAdjustedRotation += (float)(Math.Abs(angle) * (gameplayClock?.TrueGameplayRate ?? Clock.Rate));
|
||||
}
|
||||
|
||||
private void resetState(DrawableHitObject obj)
|
||||
{
|
||||
Tracking = false;
|
||||
IsSpinning.Value = false;
|
||||
mousePosition = default;
|
||||
lastAngle = currentRotation = Rotation = 0;
|
||||
rotationTransferred = false;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (drawableSpinner != null)
|
||||
drawableSpinner.HitObjectApplied -= resetState;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,86 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class SpinnerSpmCounter : Container
|
||||
{
|
||||
private readonly OsuSpriteText spmText;
|
||||
|
||||
public SpinnerSpmCounter()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
spmText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Text = @"0",
|
||||
Font = OsuFont.Numeric.With(size: 24)
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Text = @"SPINS PER MINUTE",
|
||||
Font = OsuFont.Numeric.With(size: 12),
|
||||
Y = 30
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private double spm;
|
||||
|
||||
public double SpinsPerMinute
|
||||
{
|
||||
get => spm;
|
||||
private set
|
||||
{
|
||||
if (value == spm) return;
|
||||
|
||||
spm = value;
|
||||
spmText.Text = Math.Truncate(value).ToString(@"#0");
|
||||
}
|
||||
}
|
||||
|
||||
private struct RotationRecord
|
||||
{
|
||||
public float Rotation;
|
||||
public double Time;
|
||||
}
|
||||
|
||||
private readonly Queue<RotationRecord> records = new Queue<RotationRecord>();
|
||||
private const double spm_count_duration = 595; // not using hundreds to avoid frame rounding issues
|
||||
|
||||
public void SetRotation(float currentRotation)
|
||||
{
|
||||
// Never calculate SPM by same time of record to avoid 0 / 0 = NaN or X / 0 = Infinity result.
|
||||
if (Precision.AlmostEquals(0, Time.Elapsed))
|
||||
return;
|
||||
|
||||
// If we've gone back in time, it's fine to work with a fresh set of records for now
|
||||
if (records.Count > 0 && Time.Current < records.Last().Time)
|
||||
records.Clear();
|
||||
|
||||
if (records.Count > 0)
|
||||
{
|
||||
var record = records.Peek();
|
||||
while (records.Count > 0 && Time.Current - records.Peek().Time > spm_count_duration)
|
||||
record = records.Dequeue();
|
||||
|
||||
SpinsPerMinute = (currentRotation - record.Rotation) / (Time.Current - record.Time) * 1000 * 60 / 360;
|
||||
}
|
||||
|
||||
records.Enqueue(new RotationRecord { Rotation = currentRotation, Time = Time.Current });
|
||||
}
|
||||
}
|
||||
}
|
@ -1,74 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class SpinnerTicks : Container, IHasAccentColour
|
||||
{
|
||||
public SpinnerTicks()
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
Anchor = Anchor.Centre;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
const float count = 8;
|
||||
|
||||
for (float i = 0; i < count; i++)
|
||||
{
|
||||
Add(new Container
|
||||
{
|
||||
Alpha = 0.4f,
|
||||
Blending = BlendingParameters.Additive,
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Masking = true,
|
||||
CornerRadius = 5,
|
||||
Size = new Vector2(60, 10),
|
||||
Origin = Anchor.Centre,
|
||||
Position = new Vector2(
|
||||
0.5f + MathF.Sin(i / count * 2 * MathF.PI) / 2 * 0.83f,
|
||||
0.5f + MathF.Cos(i / count * 2 * MathF.PI) / 2 * 0.83f
|
||||
),
|
||||
Rotation = -i / count * 360 + 90,
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get => Colour;
|
||||
set
|
||||
{
|
||||
Colour = value;
|
||||
|
||||
foreach (var c in Children.OfType<Container>())
|
||||
{
|
||||
c.EdgeEffect =
|
||||
new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 20,
|
||||
Colour = value.Opacity(0.8f),
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,26 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class TrianglesPiece : Triangles
|
||||
{
|
||||
protected override bool CreateNewTriangles => false;
|
||||
protected override float SpawnRatio => 0.5f;
|
||||
|
||||
public TrianglesPiece(int? seed = null)
|
||||
: base(seed)
|
||||
{
|
||||
TriangleScale = 1.2f;
|
||||
HideAlphaDiscrepancies = false;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
if (IsPresent)
|
||||
base.Update();
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user