From a14b6ac9dfa53af89d7dc490dd859aac4f886da3 Mon Sep 17 00:00:00 2001 From: miterosan Date: Wed, 21 Nov 2018 19:15:55 +0100 Subject: [PATCH] Replace ObservableCollection with BindableCollection --- osu.Game/Online/Chat/ChannelManager.cs | 12 ++++-- osu.Game/Overlays/ChatOverlay.cs | 55 ++++++++++++-------------- 2 files changed, 34 insertions(+), 33 deletions(-) diff --git a/osu.Game/Online/Chat/ChannelManager.cs b/osu.Game/Online/Chat/ChannelManager.cs index a9610e72b1..9091a72340 100644 --- a/osu.Game/Online/Chat/ChannelManager.cs +++ b/osu.Game/Online/Chat/ChannelManager.cs @@ -31,6 +31,9 @@ namespace osu.Game.Online.Chat @"#lobby" }; + private readonly BindableCollection availableChannels = new BindableCollection(); + private readonly BindableCollection joinedChannels = new BindableCollection(); + /// /// The currently opened channel /// @@ -39,12 +42,12 @@ namespace osu.Game.Online.Chat /// /// The Channels the player has joined /// - public ObservableCollection JoinedChannels { get; } = new ObservableCollection(); //todo: should be publicly readonly + public IBindableCollection JoinedChannels => joinedChannels; /// /// The channels available for the player to join /// - public ObservableCollection AvailableChannels { get; } = new ObservableCollection(); //todo: should be publicly readonly + public IBindableCollection AvailableChannels => availableChannels; private IAPIProvider api; private ScheduledDelegate fetchMessagesScheduleder; @@ -344,9 +347,10 @@ namespace osu.Game.Online.Chat { if (channel == null) return; - if (channel == CurrentChannel.Value) CurrentChannel.Value = null; + if (channel == CurrentChannel.Value) + CurrentChannel.Value = null; - JoinedChannels.Remove(channel); + joinedChannels.Remove(channel); if (channel.Joined.Value) { diff --git a/osu.Game/Overlays/ChatOverlay.cs b/osu.Game/Overlays/ChatOverlay.cs index b1edfe0548..e25da5924e 100644 --- a/osu.Game/Overlays/ChatOverlay.cs +++ b/osu.Game/Overlays/ChatOverlay.cs @@ -20,6 +20,7 @@ using osu.Game.Online.Chat; using osu.Game.Overlays.Chat; using osu.Game.Overlays.Chat.Selection; using osu.Game.Overlays.Chat.Tabs; +using System.Linq; namespace osu.Game.Overlays { @@ -181,28 +182,6 @@ namespace osu.Game.Overlays channelSelection.OnRequestLeave = channel => channelManager.LeaveChannel(channel); } - private void joinedChannelsChanged(object sender, NotifyCollectionChangedEventArgs args) - { - switch (args.Action) - { - case NotifyCollectionChangedAction.Add: - foreach (Channel newChannel in args.NewItems) - { - channelTabControl.AddChannel(newChannel); - } - - break; - case NotifyCollectionChangedAction.Remove: - foreach (Channel removedChannel in args.OldItems) - { - channelTabControl.RemoveChannel(removedChannel); - loadedChannels.Remove(loadedChannels.Find(c => c.Channel == removedChannel)); - } - - break; - } - } - private void currentChannelChanged(Channel channel) { if (channel == null) @@ -322,19 +301,35 @@ namespace osu.Game.Overlays this.channelManager = channelManager; channelManager.CurrentChannel.ValueChanged += currentChannelChanged; - channelManager.JoinedChannels.CollectionChanged += joinedChannelsChanged; - channelManager.AvailableChannels.CollectionChanged += availableChannelsChanged; + channelManager.JoinedChannels.ItemsAdded += onChannelAddedToJoinedChannels; + channelManager.JoinedChannels.ItemsRemoved += onChannelRemovedFromJoinedChannels; + channelManager.AvailableChannels.ItemsAdded += availableChannelsChanged; + channelManager.AvailableChannels.ItemsRemoved += availableChannelsChanged; //for the case that channelmanager was faster at fetching the channels than our attachment to CollectionChanged. channelSelection.UpdateAvailableChannels(channelManager.AvailableChannels); - joinedChannelsChanged(this, new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Add, channelManager.JoinedChannels)); + foreach (Channel channel in channelManager.JoinedChannels) + channelTabControl.AddChannel(channel); } - private void availableChannelsChanged(object sender, NotifyCollectionChangedEventArgs e) + private void onChannelAddedToJoinedChannels(IEnumerable channels) { - channelSelection.UpdateAvailableChannels(channelManager.AvailableChannels); + foreach (Channel channel in channels) + channelTabControl.AddChannel(channel); } + private void onChannelRemovedFromJoinedChannels(IEnumerable channels) + { + foreach (Channel channel in channels) + { + channelTabControl.RemoveChannel(channel); + loadedChannels.Remove(loadedChannels.Find(c => c.Channel == channel)); + } + } + + private void availableChannelsChanged(IEnumerable channels) + => channelSelection.UpdateAvailableChannels(channelManager.AvailableChannels); + protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); @@ -342,8 +337,10 @@ namespace osu.Game.Overlays if (channelManager != null) { channelManager.CurrentChannel.ValueChanged -= currentChannelChanged; - channelManager.JoinedChannels.CollectionChanged -= joinedChannelsChanged; - channelManager.AvailableChannels.CollectionChanged -= availableChannelsChanged; + channelManager.JoinedChannels.ItemsAdded -= onChannelAddedToJoinedChannels; + channelManager.JoinedChannels.ItemsRemoved -= onChannelRemovedFromJoinedChannels; + channelManager.AvailableChannels.ItemsAdded -= availableChannelsChanged; + channelManager.AvailableChannels.ItemsRemoved -= availableChannelsChanged; } }