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Introduce the concept of SkinComponents
Removes reliance on string lookups and better defines elements for introduction into database
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19
osu.Game.Rulesets.Catch/CatchSkinComponent.cs
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19
osu.Game.Rulesets.Catch/CatchSkinComponent.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Catch
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{
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public class CatchSkinComponent : PlaySkinComponent<CatchSkinComponents>
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{
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public CatchSkinComponent(CatchSkinComponents component)
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: base(component)
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{
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}
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protected override string RulesetPrefix => CatchRuleset.SHORT_NAME;
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protected override string ComponentName => Component.ToString().ToLower();
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}
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}
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