Introduce the concept of SkinComponents

Removes reliance on string lookups and better defines elements for introduction into database
This commit is contained in:
Dean Herbert
2019-08-30 14:39:02 +09:00
parent ae05faa6d2
commit a15828ab25
43 changed files with 264 additions and 104 deletions

View File

@ -3,7 +3,6 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
@ -20,12 +19,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Blending = BlendingParameters.Additive;
Alpha = 0;
Child = new SkinnableDrawable("Play/osu/hitcircle-explode", _ => new TrianglesPiece
Child = new TrianglesPiece
{
Blending = BlendingParameters.Additive,
RelativeSizeAxes = Axes.Both,
Alpha = 0.2f,
}, s => s.GetTexture("Play/osu/hitcircle") == null);
};
}
}
}