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Introduce the concept of SkinComponents
Removes reliance on string lookups and better defines elements for introduction into database
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@ -137,8 +137,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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public new Drawable Drawable => base.Drawable;
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public ExposedSkinnableDrawable(string name, Func<string, Drawable> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
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: base(name, defaultImplementation, allowFallback, confineMode)
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public ExposedSkinnableDrawable(string name, Func<ISkinComponent, Drawable> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
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: base(new TestSkinComponent(name), defaultImplementation, allowFallback, confineMode)
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{
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}
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}
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@ -206,8 +206,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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public new Drawable Drawable => base.Drawable;
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public int SkinChangedCount { get; private set; }
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public SkinConsumer(string name, Func<string, Drawable> defaultImplementation, Func<ISkinSource, bool> allowFallback = null)
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: base(name, defaultImplementation, allowFallback)
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public SkinConsumer(string name, Func<ISkinComponent, Drawable> defaultImplementation, Func<ISkinSource, bool> allowFallback = null)
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: base(new TestSkinComponent(name), defaultImplementation, allowFallback)
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{
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}
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@ -243,8 +243,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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this.size = size;
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}
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public Drawable GetDrawableComponent(string componentName) =>
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componentName == "available"
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public Drawable GetDrawableComponent(ISkinComponent componentName) =>
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componentName.LookupName == "available"
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? new DrawWidthBox
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{
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Colour = Color4.Yellow,
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@ -261,7 +261,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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private class SecondarySource : ISkin
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{
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public Drawable GetDrawableComponent(string componentName) => new SecondarySourceBox();
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public Drawable GetDrawableComponent(ISkinComponent componentName) => new SecondarySourceBox();
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public Texture GetTexture(string componentName) => throw new NotImplementedException();
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@ -272,7 +272,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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private class SkinSourceContainer : Container, ISkin
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{
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public Drawable GetDrawableComponent(string componentName) => new BaseSourceBox();
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public Drawable GetDrawableComponent(ISkinComponent componentName) => new BaseSourceBox();
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public Texture GetTexture(string componentName) => throw new NotImplementedException();
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@ -280,5 +280,19 @@ namespace osu.Game.Tests.Visual.Gameplay
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public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration => throw new NotImplementedException();
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}
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private class TestSkinComponent : ISkinComponent
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{
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private readonly string name;
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public TestSkinComponent(string name)
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{
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this.name = name;
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}
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public string ComponentGroup => string.Empty;
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public string LookupName => name;
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}
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}
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}
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